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Chases are a favorite element of movies, and they figure prominently in literature, art, and mythology as well. The most famous chase in classical mythology is Apollo's pursuit of the shy nymph Daphne, who begged her father, a river god, to transform her into a laurel tree. Transformation is often an important aspect of chases and escapes. Modern heroes may simply assume a disguise in order to escape a tight situation. In a psychological drama, a hero may have to escape a pursuing inner demon by changing behavior or undergoing inner transformation.

MAGIC FLIGHT

Fairy tales often include a chase that involves a whimsical transformation of objects, known as the magic flight motif. In a typical story a little girl escapes from the clutches of a witch with the help of gifts from animals she's been kind to. The girl throws down the gifts one by one in the witch's path and they magically transform into barriers that delay the witch. A comb becomes a thick forest that slows the witch while she gobbles it up. A scarf becomes a wide river which she has to drink.

Joseph Campbell gives several illustrations of magical flights, and suggests the motif stands for a hero's attempts to stall the avenging forces in any way possible, by throwing down "protective interpretations, principles, symbols, rationalizations, anything [to] delay and absorb" their power.

What the hero throws down in a chase may also represent a sacrifice, the leaving behind of something of value. The little girl of the fairy tales may find it hard to part with the lovely scarf or comb given by the animals. Heroes of movie adventures sometimes have to decide what's really important, and toss money out the window to slow their pursuers and save their lives. Campbell cites the extreme example of Medea. Escaping with Jason from her father, she had Jason cut up her own brother and toss his pieces into the sea to delay the pursuit.

CHASE VARIATIONS: PURSUIT BY ADMIRERS

It's most common for heroes to be chased by villains, but there are other possibilities. An unusual variant of the chase is pursuit by admirers, for example in Shane, at the beginning of Act Three. Shane has been out on the farm trying to stay away from gunfighting, but now the brutality of the villains in the town draws him back. He tells the little farm boy (Brandon De Wilde) to stay behind, but the boy follows him at a distance. Behind the boy follows the boy's dog, who has also been told to stay home. The point is made that this kid is as faithful to Shane as a dog. It's a chase scene with a twist: Rather than hero fleeing villain, hero is being pursued by his admirer.

VILLAIN ESCAPE

Another chase scene variant is the pursuit of an escaped villain. A Shadow captured and controlled in the Ordeal escapes at this stage and becomes more dangerous than before. Hannibal "The Cannibal" Lecter in The Silence of the Lambs, feeling betrayed by FBI agent Clarice, escapes and begins to kill again. King Kong, taken to New York to be displayed in chains, escapes and goes on a rampage. Countless movie and TV Westerns depict a villain trying to make a getaway, then being ridden down and tackled by the hero prior to a final fistfight or gun duel. Such scenes were a staple of the Roy Rogers and Lone Ranger serials and TV shows.

As mentioned above, villains may steal back the treasure from the hero or make off with one of his team members. This could lead to pursuit by the hero and rescue or recovery.

SETBACKS

Another twist of The Road Back may be a sudden catastrophic reversal of the hero's good fortune. Things were going well after surviving the Ordeal, but now reality sets in again. Heroes may encounter setbacks that seem to doom the adventure. Within sight of shore the ship may spring a leak. For a moment, after great risk, effort, and sacrifice, it may look like all is lost.

This moment in the story, the climax of Act Two, may be the Delayed Crisis spoken of earlier. It could be the moment of greatest tension in Act Two and should set the story on the final path to resolution in Act Three.

The Road Back at the end of Act Two may be a brief moment or an elaborate sequence of events. Almost every story needs a moment to acknowledge the hero's resolve to finish, and provide her with necessary motivation to return home with the elixir despite the temptations of the Special World and the trials that remain ahead.

THE WIZARD OF OZ

The Wizard has prepared a hot-air balloon with which he hopes to take Dorothy on The Road Back to Kansas. The people of Oz gather to see them off with a brass band. However; it's seldom that easy. Toto, seeing a cat in the arms of a woman in the crowd, runs after it, and Dorothy runs after Toto. In the confusion, the balloon wobbles off with the Wizard aboard and Dorothy is left behind, apparently stuck in the Special World. Many heroes have tried to return using familiar means — old crutches and dependencies. But they find the old ways as artificial and difficult to control as the Wizard's hot-air balloon. Dorothy, guided by her instincts (the dog) knows deep down that this is not the way for her. Yet she is ready to take The Road Back, and keeps looking for the proper branching of the path.

Heroes gather up what they have learned, gained, stolen, or been granted in the Special World. They set themselves a new goal, to escape, find further adventure, or return home. But before any of those goals are achieved, there is another test to pass, the final exam of the journey, Resurrection.

QUESTIONING THE JOURNEY

1. What is The Road Back in A League of Their Own? Awakenings? Unforgiven? Terminator 2? From the writer's point of view, what are the advantages and disadvantages of heroes being ejected or chased from the Special World? Of leaving voluntarily?

2. What have you learned or gained from confronting death, defeat, or danger? Did you feel heroic? How can you apply your feelings to your writing, to the reactions of your characters?

3. How do your heroes rededicate themselves to the quest?

4. What is The Road Back in your story? Is it returning to your starting place? Setting a new destination? Adjusting to a new life in the Special World?

5. Find the Act Two/Act Three turning points in three current feature films. Are these single moments or extended sequences?

6. Is there an element of pursuit or acceleration in these sections? In The Road Back section of your own story?

Now comes one of the trickiest and most challenging passages for the hero and the writer. For a story to feel complete, the audience needs to experience an additional moment of death and rebirth, similar to the Supreme Ordeal but subtly different. This is the climax (not the crisis), the last and most dangerous meeting with death. Heroes have to undergo a final purging and purification before reentering the Ordinary World. Once more they must change. The trick for writers is to show the change in their characters, by behavior or appearance rather than by just talking about it. Writers must find ways to demonstrate that their heroes have been through a Resurrection.

We weary Seekers shuffle back towards the village. Look! The smoke of the Home Tribe fires! Pick up the pace! But wait — the shaman appears to stop us from charging back in. You have been to the land of Death, he says, and you look like death itself, covered in blood, carrying the torn flesh and hide of your game. If you march back into the village without purifying and cleansing yourselves, you may bring death back with you. You must undergo one final sacrifice before rejoining the tribe. Your warrior self must die so you can be reborn as an innocent into the group. The trick is to keep the wisdom of the Ordeal, while getting rid of its bad effects. After all we've been through, fellow Seekers, we must face one more trial, maybe the hardest one yet.