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Chuut-Riit! You cannot impress us with that name! My loyalty is to the Riit! The true Riit, whose traditions were borne by Ktrodni-Stkaa! Chuut-Riit was a compromiser, if nothing worse! If Riit he truly was! Chuut-Riit's reward was foul death at the hands of a human assassination team. Ktrodni-Stkaa saw Chuut-Riit and Traat-Admiral for what they were! Monkey-lovers! Much good it did them!" Cumpston looked at Vaemar with alarm. To insult a kzin-for a human to insult a kzin!-was more than bad enough. To insult a kzin's Sire was far worse. And for a human to insult a kzin's Sire of Riit blood was… unreal. But Vaemar betrayed no emotion save an unnatural stillness.

Two more humans rushed in, wearing the odd pseudo-kzin costume that seemed to be the uniform of these people.

"We've picked up activity in the south passages! Large life-forms. About a dozen of them. They appear to be human but at least one kzin."

The human identified as Andre strode forward. "We have a common enemy!" he shouted. "We must destroy these invaders. Defense stations!" He stepped to the control console.

Vaemar screamed and leaped. One slash sent the human behind Andre who blocked his way spinning across the room, blood splattering. Then Vaemar ripped at the control console. The lights went out, save for the illuminated numbers of a couple of clocks and other pinpoints. The air was a confusion of kzin and human shrieks. There was the gingery smell of kzinti battle-reflexes. Cumpston felt the weight and sharpness of a clawed Kzinti hand on him.

"It is I, Vaemar," a voice hissed in his ear. "Follow. Hold my tail. We must find a hiding place!" Emergency lights were coming on as they left. Henrietta and Emma seemed to be working together at the console. The kzinti and humans were seizing weapons from the racks.

Chapter 9

The journey back the way Raargh had come, with lights and a marked trail, was much quicker. With lights and company, too, even if the company was only human, he did not suffer from the delusions of sensory deprivation. Any surviving morlocks kept out of their way-and the Rykermanns had lights whose radiations morlocks were meant to find especially painful. Raargh again went in the lead, again hoping his prosthetic arm would catch any Sinclair wire before it sliced into living flesh and bone. Arthur Guthlac kept close behind him.

The Rykermann party had automatic compasses, GPS indicators, microminiaturized deep radar and other directional aids, and there was little risk this time of getting lost. Leonie made a selection of emergency medical equipment developed in years of guerrilla war, and Dimity, the most lightly armed of the party, carried it. They went fast, but, to Raargh's impatience, at less than maximum speed. They had only their feet and were hung with gear, and Arthur Guthlac insisted on no more than a walking pace with rest stops. At his insistence they were kitted up in skin-coveralls and each third of the party took it in turns to wear gas masks and helmets. They passed the bone-heap and entered the lined tunnels. Ahead was a dim glow. There seemed little point in dousing their own lights.

"Should we spread out?" asked Jocelyn.

"I don't think there's much point in spreading far. If they've got deep radar or motion detectors they'll see us coming. If they have plasma guns or nerve gas it isn't spreading out that will save us. But it might be a good idea if they try to take us on hand-to-hand."

"Fighting kzin hand-to-hand isn't a good idea. Anyway, the point isn't to fight. It's to stop them getting away, with or without their prisoners."

"How do you know this is the only way out?" asked Dimity.

"I don't," said Guthlac after a moment. "I suppose I took it for granted. In fact, knowing how paranoid the kzin can be when they put their minds to it, it's unlikely they'd have restricted themselves to a single-"

"There!" Raargh stabbed with a massive finger at Guthlac's motion detector. "Movement ahead of us and on our right flank."

"How many?" asked Leonie.

"They are not many yet. An eight, two eights. But we are not many also."

The lights showed nothing. Only the single tunnel ahead of them, and what they knew were a complication of dark holes behind.

"These caves have never been fully mapped," said Leonie. "We've been finding new ones all the time." An explosion shattered the panel above them. Raargh, faster than any human could have moved, spun, firing the heavy kzin weapon. Guthlac's two troopers also fired back with quick, short professional bursts.

"Behind us as well, now!" Raargh snarled.

One of the students was down, hit by a chunk of flying metal behind the left ear. Arthur Guthlac saw instantly he was dead. Keeping low, he gathered the strakkaker and spare charges, as well as the food pack the boy had been carrying.

"Did you see anything?"

"No, too quick. Too dark."

"No point in staying here, then," said Arthur Guthlac. "Plans are changed. We move on. And we stay together. We're too few to split. Forward!"

A blue glow lit the tunnel ahead of them. Hemispherical, it blocked the way. Raargh recognized it as something to be avoided. Dimity recognized it as a Sinclair field, and Arthur Guthlac knew it from old ARM texts. It was possible to live in the time-compressed zone inside it, given adequate supplies of food, water and air, but only if one was in place before it was generated: The process of entering the zone once it was activated would probably be fatal.

A beam, or the projectiles of a strakkaker, fired through the field would receive enormous acceleration. What would happen to such a beam on leaving the field on the other side no one was sure, but as a rule attempts to get around the Special Theory of Relativity in the Einsteinian universe had either no results or cataclysmic ones. Strakkaker needles, or other projectiles emerging from the field with a kinetic energy giving them far more destructive power than artillery shells, would also not be a good thing in this confined space.

"We'll have to go over it," Dimity said.

"How?"

She pointed. The roof above them was a complex of machinery-pipes, ducting, ladders, and gangways. "It's too obvious. They will have booby trapped it."

Dimity turned to Raargh.

"This field was not on when you came this way?" she asked, speaking carefully in Wunderlander. "No."

"I think it's been set up here in a hurry. They may not have had time to do more. If it's enough to delay us, from their point of view that's better than nothing."

"All right. How do we get over it?"

"We have ropes in the caving gear," said Leonie. "If that would help."

"It might. If we could get up there and attach them."

"Can the kzin do it?" asked Dimity.

"Can you, Raargh?"

"Raargh can try," he answered. "But Raargh cannot jump like kitten. Raargh is old and has wounds in legs."

"You are still quick," said Leonie. "Still have strength of Hero."

He screamed and leaped, straight upwards, claws scrabbling. The claws of his natural hand cut grooves in the paneling, deep but not deep enough to hold him. The claws of his prosthetic hand smashed through it, found a hold. His hind claws dug in. He pulled himself vertically upright, seized at the overhead ducting and struggled onto it.

"Useful to have a kzin along," said Leonie.

The glowing domes of the Sinclair fields below them reminded Cumpston a little of giant jellyfish stranded on an Earth beach. But they would, he knew, be considerably more deadly to touch than the worst jellyfish. They were crawling along a high gantry, and he felt hopelessly exposed to any hunter with modern tracking or sensory devices.

The red dot of a laser-site appeared on his chest. Fight or flight, he knew, would be useless. He raised his hands in surrender, signaling to Vaemar to do the same. A group of the armed humans from the fortress appeared at the end of the gantry, McGlue in their lead.

"You had better come out quietly," said McGlue. There were six of them, with strakkakers and nerve disrupters. Vaemar and Cumpston obeyed.