Dyrkin looked around at the others. There were thirteen of them. Of the nineteen who had gone down, five were dead; Kemlo, who had been snagged by the wire, had been taken to sick bay to be fitted with a prosthetic foot. They had been less badly hit than some of the other twenties.
"So now we get drunk."
"Polluted. I got to get rid of the taste."
Their ship clothes were laid out for them. They quickly dressed. The lights went out. The lock at the other end of the chamber opened. They filed out into the receiving hold and were somewhat surprised to find that it was a hive of activity. Lights were flashing, and sirens were blaring. Nohan damage-control parties were hurrying to their battle positions. Fault-trace robots, no bigger than a man's foot, skittered about the floor. A gang of human core jumpers, wearing yellow radiation armor, doubled away down a corridor. The PA was issuing orders and bulletins in human, the whistling trills of the nohan, and a wash-of-sound speech that Hark couldn't recognize.
Rance grabbed the first passing human. "What's going on?"
"A Yal battle wagon is closing with us, one of the big ones. We're going to engage."
Dyrkin spit on the deck. "That's all we need."
Rance quickly gathered his men.
"We go back to the mes§decks. We're ground troops. There's nothing we can do in a space battle except get in the way."
Dacker grunted. "We can get ourselves killed."
"That's taken as given around here."
Once on the messdeck, there was nothing to do but wait. The thirteen gathered in the downden. Within minutes, Dacker and Renchetrhad become involved in an argument with Elmo.
"The least you could do would be to issue the booze."
"I can't cut loose a booze issue when the cluster's on full action alert. They'd bust me to trooper or worse. We're going into combat, damn it."
"We've already seen our combat, and after combat, we get drunk. That's the rule."
"And talking of combat, Overman Elmo, we didn't see you down planetside."
"Rance took the command. There was no reason for me to stick my neck out."
"Some of us didn't have the option."
"What are you scum trying to say?"
"Just that we missed you, Overman Elmo."
"You all know that I've seen my share of fighting." He fingered the bald patches on his skull where the hair had long ago fallen out. "I've got a right to sit one out now and again."
Renchett wasn't prepared to let it go. He had absolute contempt for anyone who wasn't always in the thick of the action. It seemed to be the compensation for any second thoughts he might have about his own single-minded bloodletting. "Maybe you've seen too much," Overman Elmo."
"Why don't you just cut loose our booze, Overman Elmo? We're fighting men."
"You two are full of crap, and I'm not issuing booze until we're stood down. If you want to make any more of it, you'll find yourself on a field punishment."
Dacker and Renchett didn't say anything, but they stood their ground and glowered. They seemed to be trying to work out precisely how far the overman could be pushed. It took Dyrkin to step in and put a stop to the war of nerves.
"Why don't we get the screen going and see what's happening outside
After a few seconds' hesitation, Renchett and Dacker turned their attention from Elmo to the wall screen. The first image to appear was the same naked woman Helot and Wabst had been watching before the drop. This drew a halfheartedly ribald cheer from the men. Hark remembered that Wabst was among the dead. Dyrkin adjusted the "single control. The naked dancing girl was replaced by a high-resolution picture of the Yal battleship. There could not have been a greater contrast. Warm, inviting human flesh gave way to cold, deadly alien technology. It was hard to tell from the screen just how big the enemy ship was. Hark had to assume that the many small points of light circling around it were attendant space vessels. If they were only as large as the dropcraft, the Yal ship was very big indeed, larger than any ship in the cluster but not as big as the whole of the cluster together. It was also nothing like any of the ships in the cluster. It seemed to have been constructed from giant hexagonal crystals placed side by side and bonded together. It was not unlike an irregular bundle of translucent rods. Their pointed tips flashed and glittered. To Hark, it was a chill, threatening light. Four of the central rods extended far beyond the others to form a kind of prow, the tip of which glowed with a green light. It was the same green as the fire from the Yal weapons down on the planet.
"Will you look at the size of that bastard!" "You think we can hold it?"
"The powers that be must, else they would have jumped us out of here." "Let's hope they're right."
The Yal battleship seemed hardly to be moving. Even Hark realized that this was a matter of its size and the relative distances involved. He could feel, however, that it was bearing down on them. A soft glow blossomed around the ship, a spectral halo that enveloped it from prow to stern.
"Shields up."
The green glow in the prow intensified into a single bright spot. The bright spot moved backward, down the crystal rod, toward the main body of the ship.
"Powering up the forward gun."
There was a slight distortion of the image on the screen.
"That's our shields."
"Are they going to give them the first shot?" "Looks like it."
The green spot rocketed down the rod. When it hit the tip, it diffused into a cloudy green energy field that floated directly toward the cluster. Before it even reached the cluster's screens, it dissipated and faded. There was congratulatory noise on the messdeck. Men exchanged handclasps. There was a satisfaction in knowing that whatever was in command of the enemy battleship had miscalculated on its first play. "It's out of range."
The scanner that was feeding the picture to the messdeck screen must have been in an extreme forward position. The first that Hark knew about the Anah cluster firing its own guns was when a stream of white fireballs drifted into the picture. Hark realized that a second or so earlier the lights in the messdeck had dimmed. The fireballs hit the Yal shield. There was a brief flash as the shield was suffused with the sphere's white light, and then it returned to normal. The Yal were powering up again. The green spot retreated down the crystal. This time, the energy field reached all the way to the cluster. For a moment, the screen distorted and snowed, and the floor under their feet trembled. Hark swallowed his heart. They were hit. Then the screen cleared. It was only their own shields deflecting the attack. The lights flickered; the white fireballs came again and again as the Yal shields seemed to cope easily with them.
As time passed, Hark discovered what a ponderous and protracted affair it was when two huge, shielded space complexes engaged each other. The tactic was rudimentary. Each ship or complex stood off, close to the limit of its fire envelope, and pounded the other. Unimaginable amounts of energy were expended on this process, both in firing on the enemy and in maintaining the shields. The loser was the first one to run out of power and drop its shields. Without shields, even something as big as the cluster could be vaporized in a matter of minutes. The moment of truth came when a complex had just enough power left to jump out of trouble. It was always possible that the enemyjiad lower power reserves, and if the side with greater reserves held firm, it would come out the winner. Wars, after all, were not won by running away. On the other hand, the decision not to jump would be fatal if the enemy proved to have more power.
The pounding went on and on. On the messdeck, the lights dimmed, the floor trembled, and among the troopers, an exhaustion set in. The battle outside was too crucial to ignore, but they were no longer the riveted spectators they had been at the start. Hark noticed that Overman Elmo was among the few who still seemed transfixed by the conflict on the screen. Hark was starting to wonder about Elmo. For the raw recruit, there had been something comforting about the overman's authority, but now that he knew more, it was starting to look as if that authority might be failing. Hark had been surprised that Elmo had needed to resort to threats of punishment in the matter of the booze issue and that it had been Dyrkin who had been the one to defuse the situation. The radiation scars on Elmo's head and neck bore testimony if not to his courage, at least to his capacity for survival. On the other hand, it was clear to a mere recruit that all was not well. Could it be as Renchett had suggested? Were Elmo's nerves really shot?