Rance seemed to be amused by their reactions. "Open the cases."
Seventeen of the twenty recruits leaned forward and flicked the red toggle on the top of the case. Seventeen cases flipped open. Rance made a mental note of the three who had failed to connect with the instructions in their new minds. Among them was the one who'd had his toes stomped. Rance knew it was too late for that one. He was beyond reexamination. He'd have to go all the way back.
"You will take out a set of underclothes and put them on.
All of the seventeen seemed to know what to do. They picked out a pair of shorts and a singlet each, but a number, including Hark, put them on inside out at first try. Rance simply pointed at the mistake and, straight away, it became clear. Once they were dressed, even if it was only in drab tan shorts and a singlet, they were invested with a certain minimal dignity. Shoulders were squared, and the terror had gone out of their eyes. Rance was making a final inspection when four other men in suits and harness came through a port and into the hold. Their insignia identified them as overmen, the rank below topman. They were longtimers, and they saluted Rance with an easy familiarity. One of them, a short, thickset man, did all the talking.
"These ready for the messdecks yet?"
Rance shrugged. "Ready as they're going to get. You can berth them down for the throughwatch. Nextday, we introduce them to suits, boots, helmets, and weapons."
"Nextday? Soon as that?"
Rance scowled at the overman. "It's going to bloody have to be, Elmo, my son. They'll need to be jumptuned by the day after. I've heard we gotta jump in three."
"The cluster can't make no jump window in three days, can it?"
"It can if it has to. By all accounts, things are not going as well as they might in the sector."
The recruits were split into groups of five and led away by the overmen, one to each group. Exactly as Rance had predicted, the kit cases followed them, floating neatly to heel, each behind its own individual recruit. Even using the new mind as fully as he could, Hark found that he was totally unable to make any sense of the journey from Receiving Hold 3 to the troopers' messdecks. Hark was in the group led by Overman Elmo, the one who had done the talking. They followed him along a series of passages and companionways that curved and twisted in and out of a much larger and even more baffling system of ducts and grids and conduits that were the bowels of the cluster ship. Much of the interior of the ship seemed to exist in semidarkness with only intermittent red safety lights. Other parts were constantly bathed in streaming and dripping condensation, while still more flashed with dancing static. As well as the steam and electricity, there were also an infinite number of strange and, to Hark, very alien sounds. They ranged from a bass shudder that jarred his teeth to a high metallic whistling that rose beyond the limits of human hearing. Overman Elmo was short and stocky, with odd, spiky ginger hair that grew only patchily on one side of his head. Later it would be told how Elmo had been badly irradiated at the legendary assault on the Seven Walls. Overman Elmo didn't waste words and didn't seem particularly interested in the recruits' awestruck reaction to their first encounter with the deep interior of the ship. On the other hand, he did seem to be an individual who wouldn't crack or even waver under pressure. Despite all the strangeness, Hark instinctively trusted him and wondered if they were to be in his permanent charge.
As with so much else in the ship, the messdeck to which they were taken looked not so much like something that had been constructed with men in mind but something that had occurred naturally in the distant past, dark metal caves with ceilings so low that there were places where Hark had to duck his head. The messdeck was sandwiched between two levels of impossible machinery, the function of which, Hark suspected, only the Gods completely knew. It was Spartan in its simplicity. On the other side of the central aisle, there were two lines of what, the new mind informed him, the troopers called coffins. Each coffin was a container for one man. There were twenty on each side of the aisle. Every one had its own transparent cover. When the cover was lowered, it formed a perfect seal around its occupant. Pipes running into the base of the unit could pump in air in the event of an atmosphere failure. The coffin also had the capability of putting its occupant into something called the longsleep. Surprisingly, the new mind had little to tell him about the longsleep. It was uncharacteristically hazy, and he was unable to make it focus. It seemed that the longsleep was something that he would have to find out about for himself. All the coffins except five had their covers raised, and with military precision, they were all at exactly the same angle.
Overman Elmo scowled at the recruits. "Parasites in the belly of the beast, that's what we are. You'll get used to it, though. If you live that long."
He indicated the five coffins with their lids down.
"Pick one each. Their previous owners don't have any use for them."
"What happened to them?"
Elmo treated the recruit who'd spoken to a withering look. "What the hell do you think happened to them? This is a combat outfit. They're dead, and you're their replacements."
Each of the five recruits stood by a coffin.
"Okay, if you look at the base of the unit, you'll see a green toggle. Flip it out and your kit will stow itself in the base of the coffin. You see the slot? That's the place, and the only place, where you keep your kit."
The five recruits did as they were told, and the five eases slid obediently into their slots.
"You will observe, above the head of each unit, there's a rack and lockers. These will take your suit and helmet, your boots and weaponry. You see that one section of your locker space is padded and has an independent environment. You may well be wondering why anyone should go to so much trouble over a locker, particularly a worthless trooper's locker. This section is for your suit. Your suit is your life and your constant companion, and you will cherish it even above yourself. After you have slept through, you will be introduced to your suits. Once the rest of your equipment has been issued, I will show you how to correctly square away your area. I will show you once, and after that, short of actual battle conditions, I never want to see it vary. On this deck, you do things my way or you come to understand grief. I hope you're all taking me seriously."
Just in case they weren't, he allowed them a few seconds of contemplation before he went on.
Inside the coffin was a blanket and a small pillow. These were folded and laid out with an exact regularity. Hark saw how, in this world of machines, the men were made closer to machines themselves. He had a sudden longing to see the sky.
Elmo dismissed them. At the far end of the deck there was an open area where the troopers could spend what off-duty time they were allowed. Though reasonably clean, the area had a certain air of chaos that stood in total contrast to the military order of the coffins and lockers. The chairs, couches, and other mismatched furniture were old and battered. The long table that provided a central focus for the area had been slashed and carved on until hardly any of its original surface was left unmarked. The bulkheads were covered with drawings and pictures almost exclusively of naked women in fanciful and occasionally outrageous poses. Hark wondered what had happened to the women in this strange, enclosed metal world. If this initial experience was anything to go by, he doubted that he would get any immediate answer.
One piece of furniture puzzled Hark. It was circular and plastic, with a slight depression in its middle. As far as he could see, it must have been originally created for I a very strange creature and been adapted for human use only by what had obviously been a good deal of applied violence.