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The dog stopped barking and looked up, his eyes fixed upon Jake. For no better reason than hedging his bet, Jake crooned, "Nice puppy! Sweet puppy! Puppy want to play?"

For an instant, Jake swore he saw the dog's tail twitch as if on the verge of a wag, then the creature's hackles rose and it growled.

"Oh, you don't mean that, puppy-wuppy," said Jake, sounding like a demented granny. "You're a nice puppy." Jake glanced over and saw he had reached the midpoint, which meant the cord was now hanging at its lowest point.

The dog leaped. Jake jerked his knees up around his chin and could feel the air move below his toes as jaws like iron traps slammed shut less than an inch away.

"Nice puppy!" Jake almost shouted. The dog turned in a circle, looking almost playful, before attempting another leap. Snap! went the jaws and again Jake could feel the creature's hot breath.

And in that instant the cord broke.

Jake fell, butt first, his knees around his chin, as the dog hit the ground. The dog looked up just in time to see Jake's posterior blot out the sky, the instant before Jake landed upon its head.

The hound's jaw slammed into the stone courtyard surface with a lethal-sounding crack, and Jake felt the shock run up his spine, rattling his teeth.

For a second, Jake sat on the dog's head, unsure if he should move, then he scrambled off the creature as quickly as possible.

Could it be? Was the hound from hell dead?

Not waiting around to find out, Jake stood up and did a quick inventory. All his body parts were still attached and in their proper locations, so he turned and made for the wall.

Just as he reached it, he heard a woof from behind. Spinning, he saw the still dazed dog advancing on him, a low inquisitive chuff sound coming from its throat. Grinning, Jake said, "Nice puppy!"

That's when the dog leaped.

"You could have told me we was walking," scolded Selda as she trudged along behind a rug merchant's wagon, an hour after sunrise and their departure from Sanctuary.

"I didn't have enough coins to buy better at the time," Jake answered. "I'll see what I can do about arranging a ride when we break for the midday meal." "Harumph," she answered. After a minute, she said, "And I still don't know why you had to bring that

along." Her thumb stabbed behind them. Jake tugged on the laundry cord he had tied around the dog's neck after it had leaped toward him and

started licking his face. "Look, old woman," said Jake. "You want to go back and tell that beast he can't come with us?" She glanced back at the huge dog, its tongue lolling out of its mouth as its tail wagged. "Nice puppy," Jake crooned and the dog's tail wagged even faster. "What are we going to feed it? It's licking its chops and eyeing the horses!" "We'll buy some meat," said Jake. "We have means." "We do?" "Better than I thought, old woman. We'll find a proper fence in Ranke, who'll give us more than young

Bezul ever would, and we'll be set for life. Riverside house and a servant, m'gal." "A servant?" she said in wonder. "Like I told you, one to go and we're done." He grinned. "Well, we're done." "Wot we going to call that thing? Ain't no proper puppy." " 'Shacobo' seems fitting?" "But what if someone who knows him in Sanctuary shows up in Ranke and puts it all together?" "Slim chance, but then maybe you're right. What about calling him 'Hetwick'?" "Never liked Hetwick, or his wife." So they trudged along until the midday break, arguing over what to call the dog, who remained "Puppy"

until he died of old age seven years later. Selda and Jake actually wept when they buried the beast in the

garden behind the riverside house. And they lived happily ever after, until a thief name Grauer broke into Jake's strong room and stole most of his wealth, and Jake had to steal it back—but that's another story.

Afterword. Lynn Abbey

Who says you can't go home again? When home is the city named Sanctuary, anything is possible.

A lot of water has flowed under the bridge since that Boskon dinner in 1978 when Thieves' World was conceived. We had a great run—twelve anthologies, a couple of novels, some graphic adaptations, games, and some great music you never got to hear—and then times were changing, not just in publishing, but in private lives as well. We boarded up Sanctuary in the late 1980s—put it in "freeze-dry mode" with the hope that the great wheel of fortune would spin around again. Without going into great detail, Robert Asprin and I got married not long after Thieves' World began and we separated a few years after it ended. By the time the divorce was final, the great wheel had pretty well come off its axle and, when asked, I'd answer that pigs would fly before there'd be another book with Thieves' World on the cover.

Oops.

I guess I'd started thinking about it a year or so earlier, when I realized I was signing (and resigning) battered copies of Thieves' World and Tales from the Vulgar Unicorn that were older than the readers handing them to me. Maybe a reprint program, I'd thought, but no publisher was interested in reprints only. Frankly, they weren't interested in resurrecting anything that seemed as tightly associated with the 1980s as, oh, Michael Jackson and Ronald Reagan.

Enter Brian Thomsen, editor extraordinaire and proverbial longtime friend of the family, and Tom Doherty, who'd been the man-in-charge at ACE Books when Thieves' World began its run and is now the man-in-charge at TOR. Brian was looking for a project he could sink his fangs into and Tom, in a moment of weakness, agreed that if anyone was going to bring back Thieves' World it should be TOR—but not as a reprint program.

They wanted new material—new anthologies that got back to Sanctuary's grungy roots and a novel (a "James Michener-esque epic novel"—it said so right at the top of the contract) that would recap all twelve previously published anthologies while leveling the playing field for the new stories. I, of course, would write the "Michener-esque epic novel" that we honestly thought Tor would be publishing in the first half of 2001.

Oops.

Thieves' World has always been a lot like an iceberg: What's visible on the surface is only a fraction of what's really there. Contracts had to be written and rewritten. The authors who wrote for the original incarnation had to sign off on the parameters of the new one. New authors had to be selected, invited… persuaded that their professional lives would not be complete until they'd written a story set in the renovated Sanctuary. And there was that little matter of turning more than fifty often contradictory (often deliberately contradictory) stories into that "Michener-esque epic novel."

Little by little, Thieves' World came together. All the first-generation authors signed off on the changes necessary to bring Sanctuary into the twenty-first century world of electronic publishing and multi-media exploitation rights; many of them signed up to write new stories. I read and re-read the old stories, stared at maps, dove into obscure histories until the boundaries blurred and I began to think I knew what had happened in Sanctuary, what was happening, and what needed to happen in the future.

The novel was late… very late. By the time the authors in Turning Points got a chance to read it, their stories were also—technically—very late. I owe them, and everyone else connected with Turning Points, my thanks for their patience. At least this time around we had e-mail. (I think back to the late seventies, when overnight mail was just getting a foothold, and I marvel that Bob ever managed to get the anthologies put together.)

Welcome back—I hope you'll agree it was worth the wait.