But a fleet cannot travel some light-years through space to make a mere threat. And the Wealdian fleet was furnished with the material for total devastation. It could drop bombs from hundreds, or thousands, or even tens of thousands of miles away. It could cover the world of Dara with mushroom clouds springing up and spreading to make a continuous pall of atomic-fusion products. And they could settle down and kill every living thing not destroyed by the explosions themselves. Even the creatures of the deepest oceans would die of deadly, purposely-contrived fallout particles.
The Wealdian fleet contemplated its own destructiveness. It found no capacity for defense on Dara. It moved forward.
But then a message went out from the capital city of Dara. It said that a ship in overdrive had carried word to a Darian fleet in space. The Darian fleet now hurtled toward Weald. It was a fleet of thirty-seven giant ships. They carried such-and-such bombs in such-and-such quantities. Unless its orders were countermanded, it would deliver those bombs on Weald, set to explode. If Weald bombed Dara, the orders could not be withdrawn. So Weald could bomb Dara. It could destroy all life on the pariah planet. But Weald would die with it.
The fleet ceased its advance. The situation was a stalemate with pure desperation on one side and pure frustration on the other. This was no way to end the war. Neither planet could trust the other, even for minutes. If they did not destroy each other simultaneously, as now was possible, each would expect the other to launch an unwarned attack at some other moment. Ultimately one or the other must perish, and the survivor would be the one most skilled in treachery.
But then the pariah planet made a new proposal. It would send a messenger ship to stop its own fleet's bombardment if Weald would accept payment of the grain ships and their cargos. It would pay in ingots of irridium and uranium and tungsten, and gold if Weald wished it, for all damages Weald might claim.
It would even pay indemnity for the miners of Orede, who had died by accident but perhaps in some sense through its fault. It would pay. But if it were bombed, Weald must spout atomic fire and the fleet of Weald would have no home planet to return to.
This proposal seemed both craven and foolish. It would allow the fleet of Weald to loot and then betray Dara. But it was Calhoun's idea. It seemed plausible to the admirals of Weald. They felt only contempt for blueskins. Contemptuously, they accepted the semi-surrender.
The broadcast waves of Dara told of agreement, and wild and fierce resentment filled the pariah planet's people. There was almost revolution to insist upon resistance, however hopeless and however fatal. But not all of Dara realized that a vital change had come about in the state of things on Dara. The enemy fleet had not a hint of it.
In menacing array, the invading fleet spread itself about the skies of Dara, well beyond the atmosphere. Harsh voices talked with increasing arrogance to the landing-grid staff. A monster ship of Weald came heavily down, riding the landing-grid's force-fields. It touched gently. Its occupants were apprehensive, but hungry for the loot they had been assured was theirs. The ship's outer hull would be sterilized before it returned to Weald, of course. And there was adequate protection for the landing-party.
Men came out of the ship's ports. They wore the double, transparent sag-suits Calhoun had suggested, which had been painstakingly tested, and which were perfect protection against contagion. They were double garments of plastic, with air tanks inside the inner flexible envelope.
Men wearing such sag-suits could walk about on Dara. They could work on Dara. They could loot with impunity and all contamination must remain outside the suits, and on their return to their ships they would simply stand in the airlocks while corrosive gases swirled around them, killing any possible organism of disease. Then, for extra assurance, when air from Weald filled the airlock again, the men would burn the outer plastic covering and step into the ship without ever having come within two layers of plastic of infection.
What loot they gathered, obviously, could be decontaminated before it was returned to Weald. Metals could be melted, if necessary. Gems could be sterilized. It was a most satisfactory discovery, to realize that blueskins could be not only scorned but robbed. There was only one bit of irrelevant information the space fleet of Weald did not have.
That information was that the people of Dara weren't blueskins any longer. There'd been a trivial epidemic....
The sag-suited men of Weald went zestfully about their business. They took over the landing-grid's operation, driving the Darian operators away. For the first time in history the operators of a landing-grid wore make-up to look like they did have blue pigment in their skins. They didn't. The Wealdian landing-party tested the grid's operation. They brought down another giant ship. Then another. And another.
Parties in the shiny sag-suits spread through the city. There were the huge stockpiles of precious metals, brought in readiness to be surrendered and carried away. Some men set to work to load these into the holds of the ships of Weald. Some went forthrightly after personal loot.
They came upon very few Darians. Those they saw kept sullenly away from them. They entered shops and took what they fancied. They zestfully removed the treasure of banks.
Triumphant and scornful reports went up to the hovering great ships. The blueskins, said the reports, were spiritless and cowardly. They permitted themselves to be robbed. They kept out of the way. It had been observed that the population was streaming out of the city, fleeing because they feared the ships' landing-parties. The blueskins had abjectly produced all they'd promised of precious metals, but there was more to be taken.
More ships came down, and more. Some of the first, heavily loaded, were lifted to emptiness again and the process of decontamination of their hulls began. There was jealousy among the ships in space for those upon the ground. The first-landed ships had had their choice of loot. There were squabblings about priorities, now that the navy of Weald plainly had a license to steal. There was confusion among the members of the landing-parties. Discipline disappeared. Men in plastic sag-suits roved about as individuals, seeking what they might loot.
There were armed and alerted landing-parties around the grid itself, of course, but the capital city of Dara lay open. Men coming back with loot found their ships already lifted off to make room for others. They were pushed into re-embarking-parties of other ships. There were more and more men to be found on ships where they did not belong, and more and more not to be found where they did.
By the time half the fleet had been aground, there was no longer any pretense of holding a ship down until all its crew returned. There were too many other ships' companies clamoring for their turn to loot. The rosters of many ships, indeed, bore no particular relationship to the men actually on board.
There were less than fifteen ships whose to-be-fumigated holds were still emptied, when the watchful government of Dara broadcast a new message to the invaders. It requested that the looting stop. No matter what payment Weald claimed, it had taken payment five times over. Now was time to stop.
It was amusing. The space admiral of Weald ordered his ships alerted for action. The message ship, ordering the Darian fleet away from Weald, had been sent off long since. No other ship could get away now! The Darians could take their choice: accept the consequences of surrender, or the fleet would rise to throw down bombs.