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SEEKER: servitor life-form created by the Old Ones with the intent of enforcement and containment. Able to assume direct control over a living creature’s actions following physical contact and injections into braincase. Highly intelligent, highly dangerous, and known to amass large armies of enslaved sentients.

SEVEN MINUTES TO SATURN: war movie made at Alpha Centauri in 2242 about Venus’s failed attempt to win independence from Earth during the Zahn Offensive.

SEVENTH FLEET: numbered fleet of the League of Allied Worlds. Headquartered at Deimos Station by Mars. Part of the UMC Solar Fleet. Largest of the forward-deployed UMC fleets.

SFAR: Wranaui clearance level. Higher than sfenn, lower than sfeir.

SHADOW SHIELD: a plug of radiation shielding that sits between a reactor and the main body of a spaceship. Comprising two layers: neutron shielding (usually lithium hydroxide) and gamma-ray shielding (either tungsten or mercury). In order to keep stations and crew within the “shadow” cast by the shield, spaceships usually dock nose-first.

SHELL: Wranaui word for “spaceship.” Derived from their own protective carapaces.

SHI-BAL: Korean profanity, equivalent to English “fuck.” Exclusively used with anger and/or negative connotation.

SHIN-ZAR: high-g planet in orbit around Tau Ceti. Only major colony to refuse membership to the League, which resulted in armed conflict between Zarian forces and the League, and the loss of some thousands of lives on both sides. Notable for the high number of colonists of Korean descent. Also notable for population-wide gene-hacking in order to help the colonists adapt to the stronger-than-Earth gravity. Main alterations being: significantly thicker skeletal structure, increased lung capacity (to compensate for low oxygen levels), increased hemoglobin, increased muscular mass via myostatin inhibition, doubled tendons, and generally larger organs. Divergent genetic population. (See also Entropism.)

SHIP CAT: traditional pet aboard spaceships. Superstitious belief attaches great importance to the presence and well-being of a ship cat. Plenty of spacers will refuse to sign on to a vessel without one. More than one instance has been recorded of someone being killed after harming (intentionally or otherwise) a ship cat.

SHIP MIND: the somatic transcendence of humanity. Brains removed from bodies, placed in a growth matrix, and bathed with nutrients to induce tissue expansion and synaptic formation. Ship minds are the result of a confluence of factors: human desire to push their intellect to the limit, the failure to develop true A.I., the increasing size of spaceships, and the destructive potential of any space-faring vessel. Having a single person, a single mind, to oversee the many operations of a ship was appealing. However, no unaugmented brain was capable of handling the amount of sensory information a full-sized spaceship produced. The larger the vessel, the larger the brain needed.

Ship minds are some of the most brilliant individuals humanity has produced. Also, in cases, some of the most disturbed. The growth process is difficult, and severe psychiatric side effects have been noted.

It is theorized that ship minds—both on and off ships—are responsible for directing far more of the daily affairs of humans than any but the most paranoid suspect. But while their means and methods may sometimes be opaque, their desires are no different than those of any other living creature: to live long and prosper.

SHOAL LEADER: any Wranaui captain or commander in charge of more than three units, but usually reserved for leaders of equivalent rank to brigadier or admiral.

SJAMs: aka “rods from god.” Inert projectiles made of tungsten rods that are dropped from orbit. Concept invented by Dr. Pournelle in the twentieth century. A form of kinetic weapon. Used by militaries when conventional explosives are impractical (as when wanting to avoid radiation) or when anti-projectile countermeasures are a concern.

SKINSUIT: general-purpose, skin-tight protective clothing that—with a helmet—can act as a spacesuit, diving equipment, and cold-weather gear. Standard equipment for anyone in a hostile environment.

SKUT: grimy, useless, as in, “Go do that skut-work.” Derived from scut. Pejorative.

SLAVER MONK: see Seeker.

SLV: superluminal vehicle. League designation for a civilian vessel capable of FTL.

SMART FABRIC: metamaterial embedded with electronics, nanomachines, and other augments. Able to assume different shapes, given the proper stimuli.

S-PAC: robotic manipulator used for handling material in quarantine.

SPACE ELEVATOR: carbon-fiber ribbon that extends from the surface of a planet all the way to an anchor point (usually an asteroid) out past geostationary orbit. Crawlers transport mass up and down the ribbon.

SPACER’S TAN: inevitable result of spending days and months under the full-spectrum lights used in spaceships to avoid seasonal affective disorder, vitamin D deficiency, and a host of other ailments. Especially notable in native station dwellers and lifelong ship inhabitants.

STAFF OF BLUE: command module constructed by the Old Ones. Of great sociotechnological significance.

STAFF OF GREEN: fragment of the Seed, given life unto itself.

STELLARISTS: one of several major political parties in the League. Currently the governing party. Isolationist movement composed of the main governmental powers on Mars, Venus, and Earth. Gained traction following the troubles with Shin-Zar and the discovery of the Great Beacon. (See also Conservation Party and Expansionist Party.)

STELLAR SECURITY ACT: legislation passed upon the formation of the League of Worlds that resulted in the formation of the UMC and that grants sweeping powers to the military, intelligence services, and civilian leadership in the event of an exogenic incident (such as the discovery of the Soft Blade).

STEM SHOTS: series of anti-senescent injections that revitalize cellular processes, suppress mutagenic factors, restore telomere length, and generally return the body to a state equivalent to mid-twenties biological age. Usually repeated every twenty years thereafter. Doesn’t stop age-induced cartilage growth in ears, nose, etc.

STEWART’S WORLD: rocky planet in orbit around Alpha Centauri. First settled world outside of Sol. Discovered and named by Ort Stewart. Not a hospitable place, and as a result, the settlers produce a higher than normal proportion of scientists, their expertise being needed to survive the harsh environment. Also why so many spacers come from Stewart’s World; they’re eager to find somewhere more temperate.

STIMWARE: one of several brands of a popular sleep-replacement medication. The drug contains two different compounds: one to reset the body’s circadian rhythm, and one to clear the brain of metabolites such as β-amyloid. When sleep-deprived, dosage prevents neurodegeneration and maintains high-level mental/physical functioning. Anabolic state of sleep is not replicated, so normal rest is still needed for secretion of growth hormone and proper recovery from daily stresses.

STRAIGHT SWEEP: highest natural hand in Scratch Seven, consisting of four kings, two queens, and an ace, for a count of seventy-seven and a score of eleven.

STRIKE SHOAL HFARR: named fleet within the Wranaui military (there being one for each Arm).

SUNDERING: cataclysmic Wranaui civil war sparked by the discovery of numerous technological artifacts made by the Old Ones, including the Seed and several other forms like it. This led to the Tfeir’s heresy of the flesh. While Arm fought Arm for supremacy, the Wranaui also engaged in an ambitious expansionist campaign, colonizing numerous systems. Their internal conflict nearly destroyed their species, partly through conventional warfare, partly through the awakening of a Seeker, and partly through the inadvertent creation of Corrupted. Wranaui civilization was shattered, and it took nearly three centuries to fully recover. (See also Ripple and Tfeir.)