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Annah gestured for the light to move closer. The fireball complied. Higher on the cables, Impervia let herself dangle near the ladder for a better look. "What is it?"

"A trip wire." Annah pointed to the ladder. "Set a few millimeters above this rung. You wouldn't see it till you stepped on it; then… I don't know what would happen, but I'm sure we wouldn't like it."

"Looks like the wire is broken," Impervia said. The Caryatid and I were trying to see, but we were much too high on the ladder to have a good view.

"It's not a break," Annah said. "The wire's melted in the middle, as if it got touched with something hot. Don't ask me how you could do that without setting off the trap."

"Sebastian could do it," I said. "The boy's powers let him do practically anything."

"Would Sebastian have to know the trap was there?" Annah asked. "Or would he just, uhh, ask the world to disarm every threat in the area."

"Probably a general order," I said. "The way his powers work, I don't think he pays a lot of attention to details. He doesn't have to."

"Then we're in luck," the Caryatid said. "Sebastian probably cleared every trap in the shaft with a single command."

"Probably," I agreed. "Let's hope Jode didn't ask him to reactivate a few, just to keep us on our toes."

But as we continued down the shaft, Annah found nothing but severed wires, smashed-in pressure plates, and molten messes which looked as if they'd once been electronic. Sebastian's nanite friends had done a thorough job of eliminating dangers… which meant we made our way without incident, descending story after story until we came within sight of the bottom.

As expected, both elevator cars had been locked in place on the lowest level. That might have put us in a quandary — how to get into the cars or past them so we could reach the floor itself — but Sebastian and Jode had solved that problem for us by blowing out the entire shaft wall just above the elevator doors.

It must have been a massive explosion. The wall was poured concrete, reinforced with embedded steel rods. The edges of the concrete were charred black; the ends of the rods were half-melted blobs.

Annah, leading the way, peeked through the wall's ragged hole. She quickly pulled her head back again.

"What do you see?" Impervia whispered.

"Bodies." Annah took a breath to settle herself. "I think they were Keepers; they're wearing brown robes like monks. The Keepers had set up a reception party outside the elevators — plenty of guns, fancy ones, not ordinary firearms — and I suppose they intended to shoot as soon as the elevator doors opened. But the doors didn't open; the wall blew out on top of them like an avalanche. The Keepers didn't have a chance."

"Stupid of them," Impervia said. "They should have positioned themselves farther back. Given themselves plenty of safety range."

Annah shook her head. "They didn't have enough room. When the OldTechs built this place, they didn't think to put in a proper kill-zone."

Impervia tsked her tongue at such lack of foresight. I decided it was pointless to mention this plant had been a commercial installation, not a military one; Impervia wouldn't have understood the distinction.

Instead, I continued down the ladder until I could see the carnage for myself. The room in front of me was lit with electric lights, very bright after the darkness of the elevator shaft. The place looked like a formal reception area, a spot where visiting dignitaries might gather before a tour of the generating machinery: high-ceilinged, with an ample supply of plush chairs and sofas. At one time, the furniture must have been spaced around the room… but now it was all drawn up in a barricade near the far wall. The Keepers had hidden behind that line, waiting to open fire. Unfortunately for them, their defenses had been no match for exploding rubble — heavy chunks of masonry had blasted out of the wall, smashing through chairs and couches, crushing the people behind. Male and female Keepers lay bleeding beside the barrier, most with fragments of concrete piercing their skulls.

"Jode must have known they'd be waiting here," the Caryatid said.

"Either that," I said, "or Sebastian just looked through the wall and saw them." I thought about nanites filling the air — ready to transmit remote images into the boy's brain whenever he requested. "If Jode asked, 'What's ahead of us?' Sebastian could easily find out."

Annah frowned. "If Sebastian knew people were out here, would he really cause an explosion to kill them all?"

"Why not?" Impervia asked. "Jode has convinced the boy this building is headquarters for the Ring of Knives. Filled with vicious criminals, and commanded by Rosalind's evil mother who wants to interfere with true love. Then, what does Sebastian see when he gets here? People with guns, ready to shoot first and ask questions later."

"Don't forget," I added, "Myoko constantly warned Sebastian about groups like the Ring. She believed all such organizations enslaved psychics; she'd have told the boy he mustn't pull his punches if he ever fought them. Be ruthless, show no mercy — you know how Myoko talked. So even without Jode urging him on, Sebastian would be inclined to rip through anyone who stood in his way."

"He wouldn't listen to Pelinor," Impervia pointed out. "And he won't listen to us the next time we meet him. He thinks we're doppelgangers working for Rosalind's mother. Bags of skin filled with pus."

The Caryatid gave a soft sound that might have been a growl. "We'll show him it's Jode who fits that description. Let's get moving."

Annah went first, still on the lookout for traps. She stepped down to the roof of an elevator car and walked to the hole in the wall. Since the hole was more than two meters above the next room's floor, Annah seated herself on the edge of the broken concrete, then turned and lowered herself as far as she could, hanging on to the lip of the hole with her hands. She still had to drop the last half meter: landing without a sound, her black cloak billowing.

That's when the Keeper stirred and lifted his gun.

It was a young man, plump and bald, with blood smearing his face from where his left eye had been pulped by hurtling debris. He must have been knocked out by the initial blast, then left for dead by Jode and Sebastian. When he woke again, his first thought was to fire on the closest target: Annah. Maybe he was so dedicated to the Holy Lightning, he wanted to spend his last breath destroying what he believed was an intruder; maybe he just wanted to make someone pay for his ruined eye; maybe he was so dazed, he didn't know what he was doing. But he hadn't lost his weapon when the wall blew out on top of him. All he had to do was raise the muzzle.

I shouted to Annah, "Down, down, down!" The Keeper fired before I howled the second, "Down!" but I kept yelling, unable to stop myself.

Annah began to drop flat to the floor… then all hell broke loose.

The Keeper's weapon was an Element gun — a four-barreled monster of overkill invented by Spark Royal. The guns were rare, but my grandmother had received one as a gift the day she was anointed as governor. She'd let me examine it many years later: a big chunky rifle with four barrels arranged in a diamond, one for each of the classical Greek elements.

Earth: ordinary lead slugs, shot at high-velocity.

Fire: a gout of burning gas like a mini-flamethrower.

Air: a focused hypersonic barrage, causing no serious damage but able to knock out a charging rhino for hours.

Water: a stream of acid, corrosive enough to eat through steel.

Element guns were versatile weapons that could harmlessly subdue a single target or incinerate a mob. The guns had their limitations: they were brutally heavy, they couldn't be reloaded except by the Sparks, and you had only a few shots on any one setting. Still, if you liked a lot of options for wanton destruction, an Element gun fit the bill. You could fire each barrel separately, or mix and match to tailor your attack to your target.