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Fearful of the terrain's uncertainties, the adventurers decided to make camp right where they were. The ground sloped at least thirty degrees where they halted, but Joel doubted they'd find a gentler incline if they continued. They fixed a rope between two boulders and stretched a tarp overhead. Huddled in their makeshift tent, they feasted on the contents of Winnie's backpacks.

There were packages of fresh berries that had been magically enchanted. Just a few berries left them feeling reasonably nourished. To dispel the chill brought on by the fog-laden air, Joel heated one of the metal flasks with a spell to boil the water within.

With his back against the boulder, Joel kept watch while Jas and Emilo slept. By the light of the finder's stone, the bard perused the magical scrolls Winnie had placed in the backpacks. Some time later Emilo woke and took over the watch. From one of Winnie's packs, Joel pulled out a magically glowing lantern and gave it to Emilo. Then the bard rolled the finder's stone into a spare tunic and used the tunic for a pillow.

The kender stared into the fog, imagining all sorts of creatures in the swirling mists. He began whistling softly to keep awake and to fight off the cheerlessness of this place. Whenever he fell prey to bad dreams, this was the sort of place in which the dreams were set. He whistled a second tune, and just as he began whistling a third melody he spotted a flame burning somewhere off in the mists downhill from their camp.

It's a campfire, Emilo thought, and not too far off. He wondered whether something evil had settled nearby. He knew he should wake the others, but he suspected Joel would be overly cautious and insist they avoid going anywhere near the light. His curiosity roused, Emilo couldn't stand that thought. The flame seemed to draw the kender like a moth. He had to see it up close.

Leaving the magically glowing lantern behind, Emilo slipped out from under the tarp and padded silently downhill toward the flame. As he got closer, he slowed his steps and proceeded more cautiously. The kender ducked behind a boulder no more than twenty feet from the fire and peered around the edge. The flame flickered a foot off the ground with nothing to fuel it, as if it were an illusion or some other sort of magical fire.

Emilo could see no one around the fire. The kender wondered if whoever had created the fire was invisible. He watched carefully for shadows across the flame or an outline in the fog and listened for the noise of breathing, but there was no sign of anyone.

Unable to contain his curiosity, Emilo stepped out from behind the boulder and walked right up to the fire. He put a hand out. Heat emanated from the flame. Welcome, Emilo Haversack, a voice whispered inside his head.

Emilo whirled around in surprise, but there was no one behind him.

Turn and look at me, the voice in his head ordered.

Emilo spun around and looked back at the flame. "Are you talking to me, fire?" he asked with amazement.

I am forming thoughts inside your head, the voice explained. The fire is only a manifestation of my being that I created to draw you away from your companions so I could speak with you in private.

"Who are you?" Emilo asked.

Can you not guess? the voice asked. You find yourself in a perilous adventure fraught with gods. Does it surprise you that one of your own gods takes an interest in your safety?

Emilo's jaw dropped. He shook himself. "You're a god, too?" the kender whispered. "Which one are-wait, I know. Are you Sirrion? The Flowing Flame?"

The fire flared high over the halfling's head. Emilo thought he saw a red rose blossoming in the tongues of flame.

I cannot manifest in this dark place for long, kender. You must listen carefully and do as I say.

"Yes, sir," Emilo said with a nod.

You must take the finder's stone from the bard-priest and dispose of it where it will never be found.

"Why?" the kender asked with astonishment.

The stone is cursed. It will lead your friends to their doom, but your companions will not believe you if you try to warn them. They will use the stone anyway, unless you take it from them. Toss it down the mountain so it will never be found. You will find a safer entrance to Beshaba's realm down this hill. When the fog clears, look for the bats returning to the cave.

"But Finder made the stone into a power key. Without it, Joel can't cast spells in the Abyss," Emilo objected.

Joel will need no more spells. Have faith. The path I have prepared for you is clear. Take the finder's stone and throw it away. It is the only way to save your friends.

The fire flared higher, then suddenly vanished. Emilo was left alone in the fog.

The kender turned in the direction of the tarp. Through the fog, he could spy the lantern he'd left in the entrance. He made his way back to the camp and slipped beneath the tarp. Ever so carefully he slid his hand into the rolled-up shirt beneath Joel's head until fingers felt the finder's stone. Slowly he eased it out from beneath the bard's head. Joel stirred slightly as his head sank deeper into the rolled-up shirt, but he did not awaken.

Emilo slipped out of the tent again with an uncomfortable feeling that something wasn't quite right. Once outside, he held up the yellow crystal and examined it. The stone was a thing of beauty. Cut and polished to perfection, it reflected back dozens of Emilos.

It's a shame that it's cursed, Emilo thought. He pulled back his arm to pitch the stone downhill, but he couldn't bring himself to release it. Even though he'd taken it for a good reason, it was still Joel's property. It didn't feel right to cast it away.

Surely, the kender thought, it will be enough to hide it from Joel so he can't use it. Once we find Sirrion's entrance to Beshaba's realm, we'll be safe. Then I can give it back to Joel.

The kender tucked the stone into his knapsack, feeling a little less uneasy about the compromise he'd made.

OFFSTAGE

Somewhere in the Prime Material Plane on the world known as Toril in Realmspace, Amberlee Wyvernspur watched from an upper window as her two younger brothers joined the flock of cousins in the courtyard. They were up to some mischief, led, no doubt, by Aunt Julia's twin sons, Tavan and Toran Sudacar. Uncle Giogi's son, Gory, and Amberlee's brothers, Lumen and Ferrin, followed them like moths to the flame.

As the oldest and most mature at nine years old, Amberlee generally made an effort to ignore her cousins' antics, but today the youngest cousins, Uncle Giogi's daughter, Olivia, and Aunt Julia's daughter, Heather, and even Amberlee's littlest brother, Pars, were part of the flock. Tavan and Toran were not responsible enough to keep the little ones safe. All the adults but Uncle Steele and their great-grandaunt, Aunt Dorath, had gone to a wedding at one of the nearby farms. Amberlee realized it would be up to her to find out what the older children were up to and discourage them from including Heather, Olivia, and Pars.

As the Wyvernspur and Sudacar brood disappeared into the stables, Amberlee raced down the stairs of the castle out into the courtyard and hurried after her younger kinfolk. Just outside the stable, Gory sat upon his own pony. Olivia, Heather, and Pars were waiting in Olivia's pony cart. Inside the stable, Tavan, Toran, Ferrin, and Lumen were saddling up their own ponies. After hitching up the coaches for the adults to attend the wedding, all the stablehands had taken the rest of the day off.

"And just where do all of you think you're going?" Amberlee asked Gory. He had the most sense of all the boys, and she could usually get him to come clean.

"Don't tell her, Gory," his sister Olivia whispered. "She'll only go running to Aunt Dorath."

"No, she won't," Cory said, giving Amberlee his most charming smile. "She'll come with us. I've already saddled her pony."

"That's very presumptuous of you, Cory Wyvernspur," Amberlee retorted with a sniff.