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When he surveyed the battlefield, he decided it was going well. Hammered by flights of arrows and quarrels, by the devils and elementals of the conjurors and the firestorms and hailstones of the evokers, by sword and mace and spear, Szass Tam's battle lines were buckling, and his warriors had nowhere to retreat. Yielding to the pressure only moved them closer to the walls of the Keep of Sorrows, where the defenders maintained their own barrages of missiles and spells.

Ten years we've been fighting, Bareris thought, and by dusk it could all be over.

It should have been cause for rejoicing, but he felt empty. He scowled and looked around for something else to kill.

To So-Kehur's relief, the keep's temple, with its altars to Kossuth, Bane, and an assortment of other deities, was empty of priests. No doubt they were all outside tending the wounded and casting maledictions on the undead.

Of course, even had the clerics been in attendance, it was unlikely they would have objected to So-Kehur visiting the shrine. When the defenders of the keep learned that a siege was imminent, they'd surely started watching for spies and scrying. But by entering the castle despite the northern army's supposed efforts to stop them, and then delivering good news, he and Muthoth had diverted all suspicion from themselves. As the castellan had promised, they were honored guests.

Still, some busybody might have found it odd if one of the newcomers showed an interest in the crypts. So-Kehur appropriated a votive candle and hurried down the stone steps, getting himself out of sight before anyone wandered in.

The wavering yellow candlelight revealed massive sarcophagi, the lids sculpted into the likenesses of those who rested inside. Slabs of marble graven with names, titles, and dates, with mottos, coats-of-arms, and the sentiments of the bereaved were mortared into the surrounding walls. Apparently no aristocrat had died in a while, for dust lay thick and cobwebs choked the walkways. The air smelled of dampness and decay. So-Kehur extracted the scroll Szass Tam had given him, unrolled it, and hesitated.

He wasn't afraid of the act he was about to perform for its own sake. He sometimes thought that his necromancy and the entities it summoned were the only things that didn't frighten him. But once he cast the spells, everyone in the fortress would know him for the enemy he truly was. Everyone would do his or her utmost to slaughter him on sight.

But it didn't matter that he was afraid. He was mind-bound, and had no choice. The enchantment might not poison a man if he made an honest effort to carry out Szass Tam's orders and then gave up when the task proved impossible. The magic was subtler than that. But it would smite So-Kehur if he didn't even try.

He read the first trigger phrase on the vellum, releasing the spell contained therein. Stone grated and crashed as coffin lids slid open and marker stones fell away from the vaults behind them. So-Kehur winced at the racket, but doubted anyone would actually hear it. The battle raging outside the castle was even noisier.

He recited the second trigg er. A cold breeze gusted, nearly blowing out his candle. The smell of decay thickened, and the spiders skittered in their webs.

A dead man sat up in his coffin. Another stuck his head out of a newly opened hole in the wall.

Some of the dead, more recently deceased or artfully embalmed, retained a goodly portion of their flesh. Others had deteriorated to mere rickety-looking skeletons, but it didn't matter. Infused with the power of necromancy, they could all fight, and many already carried swords and axes. As befitted knights and warriors, they'd been laid to rest with their weapons and armor.

Milky eyes fixed on So-Kehur. Empty, mold-encrusted orbits turned in his direction. The dead awaited his command.

"Range through the castle," he said, "and kill everyone you find, except for me and a man with the fingers missing on his right hand." The way Muthoth liked to insult and bully him, it would serve him right if the dead went after him as well. But however obnoxious, the other necromancer had been So-Kehur's partner in desperate endeavors for a long time, and he was the only ally who could stand with him now.

Or at least the only one who thought and spoke and breathed.

Muthoth sat cross-legged on the floor of the bedchamber. He breathed slowly and deeply, from the belly. He sank deeper and deeper into his trance, deeper and deeper into himself, until he reached the cell or psychic cyst that caged the thing within.

So-Kehur had smuggled death into the Keep of Sorrows on a roll of parchment. Recognizing Muthoth as a more powerful necromancer and a stronger will, Szass Tam had chosen him to bring an even more terrible weapon to bear, and to carry it entombed in his own mind. At times the oppressive weight and the whisper of alien thought had nearly driven him mad, and he was eager to put an end to the torment.

Which didn't mean he could afford to rush. The entity was inimical to all life, but since it hadn't enjoyed being imprisoned any more than he'd enjoyed containing it, it now hated him more than anything else in the world. Accordingly, he recited the incantation of release, or rather, of transfer from one form of binding to another, with the utmost care.

The caller in darkness, as such abominations were known, howled up around him in that realm of concept and image they both occupied. The entity was a vortex of dark mist with anguished faces forming and dissolving inside it. Their shrieks pounded at him. They'd blast his mind apart if he let them, then tear the pieces out to add to the collective agony that was their source.

Steeling himself against the onslaught, Muthoth repeated the words of command he'd just recited. The caller recoiled from him, then vanished.

For an instant, Muthoth was confused, then he realized it had transferred itself to the physical plane. It hoped the surface of his mind would prove vulnerable to assault while his awareness was focused deep inside.

He hastily roused himself, suffered a fleeting illusion of extreme heaviness as his psyche fully meshed with his corporeal form. The demented ghost-or amalgam of ghosts-raved around him. It looked just as it had inside its quasi-imaginary dungeon, but its howls were silent now, albeit as palpable and hurtful as before.

He recited the spell a third time, and the caller flinched from him. Its power stopped beating at him, although the psychic howling didn't abate.

"Go forth," he panted, "and kill every living person you meet, unless I tell you otherwise." He intended to trail along behind the caller, where he'd be safe. He hoped that if the entity encountered So-Kehur, he'd spot his fellow necromancer in time to keep the thing from attacking. If not, well, the fat fool wouldn't be much of a loss.

Still, So-Kehur had a role to play. As the dead men he'd already roused proceeded with the work of slaughtering the garrison, he'd make new zombies of the fallen, just as Muthoth intended to reanimate the caller's victims. As the defenders' numbers dwindled, the ranks of their enemies would swell.

Xingax liked to ride on the shoulders of a hill-giant zombie. It made folk assume that a being who resembled an oversized, leprous, and grossly deformed fetus couldn't get around by himself, and he liked being underestimated in that way. It gave him an edge when ill wishers sought to kill him.

Or rather, it had worked that way in the past, but he'd discovered that in the midst of a battle like this, his mount was a liability. Even at the center of the northern host, sticking up higher than the heads of the people around him increased the likelihood of being pierced by arrows or fried by flares of arcane energy. So now he simply floated in the air beside Szass Tam.

Xingax disliked the roaring, dangerous chaos that was warfare, and privately felt that he shouldn't have to endure it. He was an inventor, sage, and artist, not a brute. Thus, it galled him to recognize that he himself was responsible for his presence at the battle. After Bareris Anskuld had mutilated him, he'd repaired the damage with a hand and eye harvested from the body of the fallen nighthaunt Ysval, then learned to wield the abilities the grafts conferred. As a result, Szass Tam had incorporated him into his battle strategy.