Выбрать главу

Most of Nevron's followers had called the entities with whom they'd dealt most frequently-the same spirits they would have summoned on land, and that was all right. Most of the creatures could reach the enemy by flying or translating themselves through space. But Nevron knew how to bring forth and control every extradimensional creature the Order of Conjuration had ever catalogued, and he suspected that denizens of the infernal oceans might prove even more useful in this particular confrontation.

He chanted and, infuriatingly, nothing happened. The blight afflicting magic had ruined his spell. Some of the entities caged in the talismans he carried laughed or shouted taunts. He gave them pain enough to turn their mockery to screams, then repeated the incantation.

Forces wailed and shimmered through the air, and then the patch of sea directly beneath him churned as a school of skulvyns materialized. Lizardlike with black bulging eyes and four whipping tails, the demons raised their heads and looked to him for instructions. Other Red Wizards, sailors, and even spirits started drawling their words and moving with languid slowness as the hindering aura emanating from the swimming creatures took them in its grip.

Nevron told the skulvyns who and what to destroy, then recited a second incantation. A gigantic wastrilith appeared in the sea, its mass displacing enough water to rock the ship. The demon resembled an immense eel with a vaguely humanoid upper body, round amber eyes, and a mouth full of fangs. Nevron didn't have to speak to it out loud, because wastriliths could communicate mind to mind. When it learned what he required of it, it roared with glee and hurtled toward one of the black ships. It reared, spewed, and raked the enemy vessel's main deck with a stream of seawater heated hot enough to scald. Blood orcs screamed.

All right, Nevron thought. It appeared that his wizardry was working properly again, so perhaps it was time to attempt something challenging. His grating words of command cracked the planks under his feet and made the people around him cringe, even though they couldn't understand them. A sailor's nose dripped blood. The spirits locked in Nevron's rings and amulets howled and gibbered in fear.

The myrmixicus's arrival triggered a sort of purely spiritual shock that staggered nearly everyone, as if the mortal world itself were screaming in protest at having to contain such an abomination. Like the wastrilith, the demon resembled an enormous eel but was even bigger. Its head was reptilian. Beneath that were four arms, each wielding a scythe, and below those, six tentacles. Its tail terminated in a lamprey mouth.

Nevron sent it at the black ships, and a zombie kraken swam to intercept it. The undead creature threw its tentacles around the tanar'ri and dragged it toward its beak. Except for making sure that its arms didn't become entangled, the myrmixicus didn't resist. It wanted to close, and when they came together, it hacked savagely, shredding its foe into lumps of carrion.

Then it resumed its swim toward the enemy fleet. A ghostly dragon, a vague shape made of sickly phosphorescence, rose from the depths to challenge it.

Nevron realized the wizards around him had fallen quiet. He looked around and discovered his followers watching the myrmixicus in awe and fascination.

So had he, for a moment, but that wasn't the point. "What's the matter with you?" he shouted. "Do you think this is a pageant being staged for your amusement? Keep conjuring, or you're all going to die!"

The ghost of a woman, slain by torture from the look of her, flew at Aoth and Brightwing. The mouth in the phantom's eyeless face gaped as if the hapless soul had died screaming, and burns and puncture wounds mottled the gaunt, naked form from neck to toe. Its limbs flopped as though suspension or the rack had separated the joints.

Aoth tried to throw flame from the head of his spear. Nothing happened.

The ghost reached out to plunge its tattered fingers into his body. Brightwing swooped and passed under the insubstantial figure.

Certain the ghost would give chase, Aoth twisted around in the saddle and tried again to summon flame. To his relief, a fan-shaped blaze of yellow fire leaped from his weapon to sear the spirit.

But though its entire form contorted like a sketch on a sheet of crumpling parchment, it wasn't destroyed by the fire. It kept hurtling forward and thrust its hand into Brightwing's backside just above the leonine tail. She screamed, convulsed, and fell. Anchored to the griffon's body, the ghost snatched at Aoth, its skinny arm stretching like dough.

Aoth jerked his upper body away, leaning over Brightwing's neck, and although it came so near he felt the sickening chill of it, the ghost's hand fell short. He drove his spear into its chest, snarled a word of power, and channeled destructive force into the weapon.

The ghost dissolved. Brightwing spread her wings and arrested her plummet.

"Are you all right?" Aoth asked.

"Yes," Brightwing croaked, her voice more crow than eagle.

He studied the black, suppurating sore where the phantom had wounded her. "Are you sure?"

"I said yes!"

"All right, but let's take a moment to catch our breaths."

The griffon veered, climbed, and carried him to a clear section of sky. Aoth took the opportunity to study the battle raging around and beneath them.

His fire-touched eyes could see nearly everything clearly, even at a distance and in the dark, but at first he wasn't sure he'd be able to make sense of it all. So much was going on.

Swimming devils and zombie leviathans tore at one another.

Archers and crossbowmen shot their shafts. Ballistae threw enormous bolts, and mangonels, stones. Wizards hurled bright, crackling thunderbolts and called down hailstones.

Galleys and cogs maneuvered, seeking the weather gage or some comparable advantage. One vessel drove its ram into the hull of another. Dread warriors flung grappling irons, seeking to catch hold of a nearby ship and drag it close enough to board. Aquatic ghouls tried to clamber onto what had been a fishing boat, with nets still lying around the deck, while legionnaires jabbed at them with spears.

Fighting from one of the largest warships, Iphegor Nath and some of the Burning Braziers alternately hurled holy fire at enemy vessels and at any particularly dangerous undead that wandered within range. Suddenly, quells appeared among them, shifted through space by the wizards in their midst.

Shadowy figures in swirling robes, glowing mystic sigils floating in the air around them, the apparitions were capable of sundering a priest from the source of his power. Warrior monks, the Braziers' protectors, charged the quells with burning chains whirling in their hands.

Aerial combatants soared, wheeled, and swooped around the sky. A balor struck at spectres with its fiery sword and whip. Half a dozen griffon riders loosed arrow after arrow at a skirr, one of the huge, mummified, batlike undead, while dodging and veering to keep clear of fangs and talons.

Gradually, Aoth sorted it all out, or at least he thought he had. It seemed to him that up in the air, neither side had gained the advantage, which meant that the flyers stayed busy with one another. They couldn't do much to exploit their elevated position to threaten the ships below.

The same was true of the swimming horrors. They seemed equally matched, and as long as that held true, they wouldn't pose much danger to either fleet.

But happily, not every part of the battle reflected the same furious, lethal stalemate, with men, orcs, and conjured creatures struggling and perishing without tipping the balance one way or the other. In the ship-to-ship combats, the true heart of the conflict, the council was faring better than its foes.