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But first it gestured with its offhand. A sudden spasm made Aoth cry out and go rigid, while Jet's wings flailed out of time with one another. Then the deathbringer-as Aoth belatedly remembered the fearsome things were called-threw the javelin.

Still wracked with pain, Aoth could do nothing to protect himself. But Jet screeched, denying his own agony, and brought his convulsing body under control. He veered, and the javelin missed. The deathbringer immediately pulled two flails, one for each hand, from the tubular cases buckled to its saddle.

To the Abyss with that. Given a choice, Aoth knew better than to fight a deathbringer hand-to-hand even if he'd had the time. He drew a deep breath, chanted, and hurled fire from the head of his spear. The blast tore the eagle out from under its rider and ripped it into burning scraps.

Unless Aoth was lucky, neither the explosion nor the fall that came after would slay the deathbringer. But maybe he and the other griffon riders could get away before the undead champion procured another mount.

Aoth cast about, seeking Bareris again. His friend and Tsagoth were wheeling around one another in the usual manner of seasoned aerial combatants, each seeking the high air or some comparable advantage. Meanwhile, one of the bizarre creatures called skirrs, things like gigantic, mummified bats right down to the decayed wrappings, had climbed higher still for a plunge at the pallid target below. Blind with hate, Bareris evidently hadn't noticed it.

So Aoth and Jet had to dispose of the skirr as well. By the time they finished, half a dozen skeletal riders had flown to Tsagoth's aid. Having surrounded Bareris, they too were maneuvering, looking for a good opportunity to strike.

And Aoth hesitated. A warmage's most potent magic tended to produce big, messy flares of destructive power, and at first glance, he couldn't see how to scour Bareris's opponents out of the sky without hitting the bard and his steed, also.

Then Mirror, currently a murky parody of an orc, floated up into the midst of the fight, brandished his scimitar, and released a dazzling burst of his own sacred power. The undead eagles and their skeleton riders fell burning from the air. Tsagoth appeared unharmed, but, his mount destroyed, disappeared, translating himself through space to spare himself a fall.

The divine light, an expression of life and health, hadn't hurt Bareris's griffon, either, but the bard himself slumped on its back, part of his white mane charred away, his alabaster skin blistered and smoking. As Aoth flew closer, he wondered if the ghost couldn't have wielded his magic with more finesse and spared his friend, and then, abruptly, he understood. Mirror had deliberately included Bareris in the effect, willing to risk his existence if that was what it took to slap the crazy fury out of him.

Bareris straightened up and groggily peered about. Judging that he'd approached near enough to make himself heard, Aoth shouted, "Blow the retreat! Help me get our people out of here!"

Bareris shook his head, perhaps in negation, perhaps to clear it. "Tsagoth…"

"Gone! And if you stay to look for him, you'll just get yourself killed, and Tsagoth and Szass Tam will win! That's not any kind of revenge!"

Bareris peered about, jerked his head in a nod, and raised his horn to his lips.

The wizard in scarlet and maroon-a lean man of middling height for a human, with a mark on his chin-brandished an unusually thick and sturdy-looking black wand. Shadowy tentacles burst from the ground under the feet of four of Khouryn's spearmen, whipped around them, and dragged them down.

Khouryn couldn't imagine what had possessed the fellow to descend from the relative safety of the battlements into the thick of the melee. To say the least, it was uncharacteristic behavior for a Red Wizard. But whatever he was thinking, his spells were doing considerable damage. Fortunately, Khouryn expected he could put a stop to it if he could only close with him. In his experience, it was a rare mage who could throw spells and dodge an urgrosh at the same time. In fact, it was a rare mage who could dodge an urgrosh at all.

A yellow-eyed dread warrior delayed him for a heartbeat. He had to chop its sword hand off and one leg out from under it, before he could get around it and advance. Then he heard a horn sounding the retreat, the high, blaring notes somehow cutting through the crashing, howling din of combat.

An instant later, the griffon riders winged away from the Dread Ring with other flyers in pursuit. The sight gave Khouryn a jolt of surprise. The castle wasn't supposed to have any aerial cavalry worth mentioning, and, caught up in the carnage in front of the gate, he hadn't noticed them until now.

Flying at the back of their company, Aoth, Bareris, and other spellcasters hurled great blasts of magic, seemingly expending every iota of their power to hold the undead back. The warmage painted a wall made of rainbows across the sky. The undead singer bellowed and shattered the bones of three cadaverous birds and the skeletal archers on their backs.

Khouryn wondered if Aoth was running because it was death to stay any longer, or because the east wall was down. But if Jhesrhi and Nevron had succeeded at the latter, surely Khouryn would have noticed some sign of that. He felt a sick near-certainty that this costly gambit had failed.

But now was not the time to think about it. If the griffon riders were fleeing, the infantry had to do the same, and it was up to him to make sure that as many as possible got away safely. He just prayed to the Lord of the Twin Axes that the run away from the fortress wouldn't prove as difficult as the charge up to it.

At first, the grip of the phantom hands chilled and dulled Jhesrhi. Her mind seemed to soften and run, as if it were rotting away.

Then, however, revulsion stabbed through the crippling fog. Under the best of circumstances, she disliked being touched, and the poisonous clutch of the dead, here in solid, claustrophobic darkness, was unbearable.

Loathing threatened to explode into panic, and she strained for self-control. She had to think. Find the way out of this.

She couldn't call on earth or water for succor. The necromancers had corrupted them. Another power would have to liberate her. Air, itself emblematic of freedom. There was none here in this frigid quicksand snare, but she could will it here.

She shouted words of power. Dead men's hands tried to cover her mouth, but they were too slow. Wind screamed from elsewhere, forcing the poisonous earth back, making a bubble of pressure and emptiness in the midst of it. Jhesrhi floated at the center of the hollow.

It was a start, but she still needed a way out that wouldn't require swimming through tainted ground. She spoke to the wind, and, alternately whirling like a drill and pounding like a hammer, it cut a shaft to the surface. The circle of gray sky at the top seemed as beautiful as anything she'd ever seen.

It was only as she flew toward it that she remembered her colleagues and looked to see how they were faring. More of the luminous soul-forms had vanished, slain by the necromancers' curse. But some remained, and she wondered if she could do anything to help them.

Then new entities, grotesque as the necromentals but far more varied in shape, exploded into view. They roared and hurled themselves at the necromancers' servants, and their intervention allowed Nevron and his subordinates to break away. They fled into the vertical tunnel, and Jhesrhi led them up into the sky.

Afterward, they scurried back to their bodies as fast as they could. It only made sense. They'd failed in their mission, the enemy's assault had shaken them, and it was possible the necromancers had other tricks to play.