"Possibly. What's another game worth to you?"
Tlingel made a chuckling noise.
"Let me guess: You are going to say that if you beat me you want my promise not to lay my will upon the weakest link in mankind's existence and shatter it."
"Of course."
"And what do I get for winning?"
"The pleasure of the game. That's what you want, isn't it?"
"The terms sound a little lopsided."
"Not if you are going to win anyway. You keep insisting that you will."
"All right. Set up the board."
"There is something else that you have to know about me first."
"Yes?"
"I don't play well under pressure, and this game is going to be a terrific strain. You want my best game, don't you?"
"Yes, but I'm afraid I've no way of adjusting your own reactions to the play."
"I believe I could do that myself if I had more than the usual amount of time between moves."
"Agreed."
"I mean a lot of time."
"Just what do you have in mind?"
"I'll need time to get my mind off it, to relax, to come back to the positions as if they were only problems... ."
"You mean to go away from here between moves?"
"Yes."
"All right. How long?"
"I don't know. A few weeks, maybe."
"Take a month. Consult your experts, put your computers onto it. It may make for a slightly more interesting game."
"I really didn't have that in mind."
"Then it's time you're trying to buy."
"I can't deny that. On the other hand, I will need it."
"In that case, I have some terms. I'd like this place cleaned up, fixed up, more lively. It's a mess. I also want beer on tap."
"Okay. I'll see to that."
"Then I agree. Let's see who goes first."
Martin switched a black and a white Pawn from hand to hand beneath the table. He raised his fists then and extended them. Tlingel leaned forward and tapped. The black horn's tip touched Martin's left hand.
"Well, it matches my sleek and glossy hide," the unicorn announced.
Martin smiled, setting up the white for himself, the black pieces for his opponent. As soon as he had finished, he pushed his Pawn to K4.
Tlingel's delicate, ebon hoof moved to advance the Black King's Pawn to K4.
"I take it that you want a month now, to consider your next move?"
Martin did not reply but moved his Knight to KB3. Tlingel immediately moved a Knight to QB3.
Martin took a swallow of beer and then moved his Bishop to N5. The unicorn moved the other Knight to B3. Martin immediately castled and Tlingel moved the Knight to take his Pawn.
"I think we'll make it," Martin said suddenly, "if you'll just let us alone. We do learn from our mistakes, in time."
"Mythical beings do not exactly exist in time. Your world is a special case."
"Don't you people ever make mistakes?"
"Whenever we do they're sort of poetic."
Martin snarled and advanced his Pawn to Q4. Tlingel immediately countered by moving the Knight to Q3.
"I've got to stop," Martin said, standing. "I'm getting mad, and it will affect my game."
"You will be going, then?"
"yes."
He moved to fetch his pack.
"I will see you here in one month's time?"
"Yes."
"Very well."
The unicorn rose and stamped upon the floor and lights began to play across its dark coat. Suddenly, they blazed and shot outward in all directions like a silent explosion. A wave of blackness followed.
Martin found himself leaning against the wall, shaking. When he lowered his hand from his eyes, he saw that he was alone, save for the knights, the bishops, the kings, the queens, their castles and both the kings' men.
He went away.
Three days later Martin returned in a small truck, with a generator, lumber, windows, power tools, paint, stain, cleaning compounds, wax. He dusted and vacuumed and replaced the rotten wood. He installed the windows. He polished the old brass until it shone. He stained and rubbed. He waxed the floors and buffed them. He plugged holes and washed glasses. He hauled all the trash away.
It took him the better part of a week to turn the old place from a wreck back into a saloon in appearance. Then he drove off, returned all of the equipment he had rented and bought a ticket for the Northwest.
The big, damp forest was another of his favorite places for hiking, for thinking. And he was seeking a complete change of scene, a total revision of outlook. Not that his next move did not seem obvious, standard even. Yet, something nagged... .
He knew that it was more than just the game. Before that he had been ready to get away again, to walk drowsing among shadows, breathing clean air.
Resting, his back against the bulging root of a giant tree, he withdrew a small chess set from his pack, set it up on a rock he'd moved into position nearby. A fine, mistlike rain was settling, but the tree sheltered him, so far. He reconstructed the opening through Tlingel's withdrawal of the Knight to Q3. The simplest thing would be to take the Knight with the Bishop. But he did not move to do it.
He watched the board for a time, felt his eyelids drooping, close them and drowsed. It may only have been for a few minutes. He was never certain afterward.
Something aroused him. He did not know what. He blinked several times and closed his eyes again. Then he reopened them hurriedly.
In his nodded position, eyes directed downward, his gaze was fixed upon an enormous pair of hairy, unshod feet—the largest pair of feet that he had ever beheld. They stood unmoving before him, pointed toward his right.
Slowly—very slowly—he raised his eyes. Not very far, as it turned out. The creature was only about four and a half feet in height. As it was looking at the chessboard rather than at him, he took the opportunity to study it.
It was unclothed but very hairy, with a dark brown pelt, obviously masculine, possessed of a low brow ridges, deep-set eyes that matched its hair, heavy shoulders, five-fingered hands that sported opposing thumbs.
It turned suddenly and regarded him, flashing a large number of shining teeth.
"White's Pawn should take the Pawn," it said in a soft, nasal voice.
"Huh? Come on," Martin said. "Bishop takes Knight."
"You want to give me Black and play it that way? I'll walk all over you."
"Martin glanced again at its feet.
"... Or give me White and let me take that Pawn. I'll still do it."
"Take White," Martin said, straightening. "Let's see if you know what you're talking about." He reached for his pack. "Have a beer?"
"What's a beer?"
"A recreational aid. Wait a minute."
Before they had finished the six-pack, the sasquatch—whose name, he had learned, was Grend—had finished Martin. Grend had quickly entered a ferocious midgame, backed him into a position of dwindling security and pushed him to the point where he had seen the end and resigned.
"That was one hell of a game," Martin declared, leaning back and considering the apelike countenance before him.
"Yes, we bigfeet are pretty good, if I do say it. It's our one big recreation, and we're so damned primitive we don't have much in the way of boards and chessmen. Most of the time, we just play it in our heads. There're not many can come close to us."
"How about unicorns?" Martin asked.
Grend nodded slowly.
"They're about the only ones can really give us a good game. A little dainty, but they're subtle. Awfully sure of themselves, though, I must say. Even when they're wrong. Haven't seen any since we left the morning land, of course. Too bad. Got any more of that beer left?"
"I'm afraid not. But listen, I'll be back this way in a month. I'll bring some more then if you'll meet me here and play again."
"Martin, you've got a deal. Sorry. Didn't mean to step on your toes."
He cleaned the saloon again and brought in a keg of beer which he installed under the bar and packed with ice. He moved in some bar stools, chairs and tables which he had obtained at a Goodwill store. He hung red curtains. By then it was evening. He set up the board, ate a light meal, unrolled his sleeping bag behind the bar and camped there than night.