Some exceptions are related to the content. If your pleasant picture is candlelight, or twilight, or sunset, part of its special charm is due to the dimness; if you brighten the image, your feelings may decrease. On the other hand, if you recalled a time when you were afraid in the dark, the fear may be due to not being able to see what's there. If you brighten that image and see that there's nothing there, your fear will decrease, rather than increase. So there are always exceptions, and when you examine them, the exceptions make sense, too. Whatever the relationship is, you can use that information to change your experience.
Now let's play with another submodality variable. Pick another pleasant memory and vary the size of the picture. First make it bigger and bigger, . . . and then smaller and smaller, noticing how your feelings change in response. . . .
The usual relationship is that a bigger picture intensifies your response, and a smaller picture diminishes it. Again there are exceptions, particularly at the upper end of the scale. When a picture gets very large, it may suddenly seem ridiculous or unreal. Your response may then change in quality instead of intensity — from pleasure to laughter, for instance.
If you change the size of an unpleasant picture, you will probably find that making it smaller also decreases your feelings. If making it really big makes it ridiculous and laughable, then you can also use that to feel better. Try it. Find out what works for you.
It doesn't matter what the relationship is, as long as you find out how it works for your brain so that you can learn to control your experience. If you think about it, none of this should be at all surprising. People talk about a "dim future" or "bright prospects." "Everything looks black." "My mind went blank." "It's a small thing, but she blows it all out of proportion." When someone says something like that, it's not metaphorical; it's usually a literal and precise description of what that person is experiencing inside.
If someone is "blowing something out of proportion," you can tell her to shrink that picture down. If she sees a "dim future," have her brighten it up. It sounds simple, . . . and it is.
There are all these things inside your mind that you never thought of playing with. You don't want to go messing around with your head, right? Let other people do it instead. All the things that go on in your mind affect you, and they are all potentially within your control. The question is, "Who's going to run your brain?"
Next I want you to go on to experiment with varying other visual elements, to find out how you can consciously change them to affect your response. I want you to have a personal experiential understanding of how you can control your experience. If you actually pause and try changing the variables on the list below, you will have a solid basis for understanding the rest of this book. If you think you don't have the time, put this book down, go to the back of the bus, and read some comic books or the National Enquirer instead.
For those of you who really want to learn to run your own brain, take any experience and try changing each of the visual elements listed below. Do the same thing you did with brightness and size: try going in one direction . . . and then the other to find out how it changes your experience. To really find out how the your brain works, change only one element at a time. If you change two or more things at the same time, you won't know which one is affecting your experience, or how much. I recommend doing this with a pleasant experience.
1. Color. Vary the intensity of color from intense bright colors to black and white.
2. Distance. Change from very close to far away.
3. Depth. Vary the picture from a flat, two–dimensional photo to the full depth of three dimensions.
4. Duration. Vary from a quick, fleeting appearance to a persistent image that stays for some time,
5. Clarity. Change the picture from crystal–clear clarity of detail to fuzzy indistinctness.
6. Contrast. Adjust the difference between light and dark, from stark contrast to more continuous gradations of gray.
7. Scope. Vary from a bounded picture within a frame to a panoramic picture that continues around behind your head, so that if you turn your head, you can see more of it.
8. Movement, Change the picture from a still photo or slide to a movie.
9. Speed. Adjust the speed of the movie from very slow to very fast.
10. Hue. Change the color balance. Increase the intensity of reds and decrease the blues and greens, for example.
11. Transparency. Make the image transparent, so that you can see what's beneath the surface.
12. Aspect Ratio. Make a framed picture tall and narrow . . . and then short and wide.
13. Orientation. Tilt the top of that picture away from you . . . and then toward you.
14. Foreground/background. Vary the difference or separation between foreground (what interests you most) and background (the context that just happens to be there). . . . Then try reversing it, so the background becomes interesting foreground. (For more variables to try, see Appendix I)
Now most of you should have an experience of a few of the many ways you can change your experience by changing submodalities. Whenever you find an element that works really well, take a moment to figure out where and when you'd like to use it. For instance, pick a scary memory — even something from a movie. Take that picture and make it very large very suddenly. . . . That one's a thrill. If you have trouble getting going in the morning, try that instead of coffee!
I asked you to try these one at a time so that you could find out how they work. Once you know how they work, you can combine them to get even more intense changes. For example, pause and find an exquisitely pleasant sensual memory. First, make sure that it's a movie rather than just a still slide. Now take that image and pull it closer to you. As it comes closer, make it brighter and more colorful at the same time that you slow the movie to about half speed. Since you have already learned something about how your brain works, do whatever else works best to intensify that experience for you. Go ahead. . . .
Do you feel different? You can do that anytime ... and you will have already paid for it. When you're just about to be really mean to someone you love, you could stop and do this. And with the look that's on your faces right now, who knows what you could get into . . . .all kinds of fun trouble!
What's amazing to me is that some people do it exactly backwards. Think what your life would be like if you remembered all your good experiences as dim, distant, fuzzy, black and white snapshots, but recalled all your bad experiences in vividly colorful close, panoramic, 3–D movies. That's a great way to get depressed and think that life isn't worth living. All of us have good and bad experiences; how we recall them is often what makes the difference.
I watched a woman at a party once. For three hours she had a great time — talking, dancing, showing off. Just as she was getting ready to leave, someone spilled coffee all down the font of her dress. As she cleaned herself up, she said, "Oh, now the whole evening is ruined!" Think about that: one bad moment was enough to ruin three hours of happiness! I wanted to find out how she did that, so I asked her about her dancing earlier. She said she saw herself dancing with a coffee–stain on her dress! She took that coffee–stain and literally stained all her earlier memories with it.