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Tanis struggled to pry Flint's hands from his clothing, but couldn't break the dwarf's grip. "So, offer to make her another one."

"Didn't you hear anything I said last night?" he bellowed. "She gave me special ingredients, and there was only enough for one bracelet! She told me specifically to make only one! She came to me because she trusted me-and me alone-to get it right the first time. What am I supposed to say?" he moaned, his face screwing up into a sarcastic grimace. "'Yes, ma'am, I made it, all right. It was beautiful. I'm sorry I let a fast-fingered kender walk off with it.' I'd be humiliated. Worse still, if word spreads, my reputation as a metalsmith will be ruined!"

Still grasping Tanis's lapels, Flint looked toward the door. "Otik, how long ago would you say the kender left?"

"Four hours, maybe."

'You're not thinking of trying to follow him, are you?" Tanis asked, incredulous. "You don't even know what direction he was headed."

"Sure I do. He's walking with the wind." Flint released Tanis only to shove his finger in his mouth, then stare at it as he held it in front of his face. "This will tell me where he went." Tanis's skeptical expression irritated the desperate dwarf. "What other choice do I have? He's only four hours ahead at most. The way kender travel, stopping to talk to bugs and clouds and Reorx knows what other foolish claptrap, I can probably catch up to him, throttle the bracelet out of him, and be back before dark, with average luck."

"What if this lady customer shows up at the booth looking for the bracelet while you're gone?"

Flint thought about that one for a long moment. "You know my wares well enough that you could stay behind and open the booth. Stall her if she shows up-tell her I'm still working on it or something."

Tanis held his hands up defensively and backed away. "Oh, no, you don't. I'm not staying behind to blow your smoke-besides, I'm a terrible liar-you know I am." Tanis shook his head emphatically. "No, if you're doing this, I'm coming with you. We can easily put a sign up at the booth that says 'Open Tomorrow,' or some such thing."

Flint dared an optimistic look. "That would work. Good, then. Let's be off, before that kender gets another mile ahead of us. And when we find him, I'm going to wrap my fingers around his scrawny little neck and squeeze until-"

"Until he gives back the bracelet, and then you're going to let him go," warned Tanis. "I'm coming along to prevent a murder as much as anything else."

"We'll see," murmured Flint.

Chapter 4

Darken Way

Tas's clear, lilting alto cut through the morning mist, heralding his passage down the Southway Road. Since leaving the Inn of the Last Home at daybreak, Tas was sure he had hiked four or five miles, singing the Kender Trailsong to pass the time.

Your one true love's a sailing ship

That anchors at our pier.

We lift her sails, we man her decks,

We scrub the portholes clear.

And yes, our lighthouse shines for her,

And yes, our shores are warm.

We steer her into harbor

Any port in a storm.

The sailors stand upon the docks,

The sailors stand in line,

As thirsty as a dwarf for gold

Or centaurs for cheap wine.

For all the sailors love her

And flock to where she's moored,

Each man hoping that he might

Go down, all hands on board.

It was an uncommonly pleasant morning, one of the kender's favorite sort. He had awakened to the affable rays of the sun pouring through the colorful stained glass windows of his room. The gay sunshine had made it quite impossible for him to linger in bed. The best breakfast he'd had for months, consisting of spiced potatoes, poached duck eggs, and chokeberry muffins with freshly churned butter, was made even better by the amusing stories of the innkeeper, Otik.

Tas vowed that someday he'd be back through Solace; it was too fine a place not to visit at least twice. In the meantime-well, there was a reason why this phase of a kender's life was called "wanderlust."

No kender could bear the thought of an empty stomach, so before leaving town he had, of course, purchased lunch. Tucked under his arm like a ball was a long, pale loaf of crusty bread; in his pack was a wheel of orange cheese and a flask of fresh milk. Yet he was puzzled by the appearance in his pack of three shiny red apples; he recalled admiring them while he was paying for his other purchases, but how did he inherit them?

The kender shrugged happily.

"Perhaps the merchant had a special-buy cheese, get free apples," he concluded aloud. "Or maybe they just rolled off the cart and fell into my pouch." It was all very curious, the sort of mystery and intrigue kender loved.

On the trail the sun was warm, though the breeze still had a nip to it. Verdant blades of new grass, wild purple crocuses, and hyacinths regularly poked through the few remaining clumps of dirty snow, suggesting that something other than mud existed beneath. The heavy, musty-fresh scent of thawed earth and worms and wet thatch tickled Tasslehoff's heart as much as good food and ale. The kender barely noticed the thick mud that sucked at his newly cleaned deerhide boots and splashed his bright blue leggings as he skipped, topknot dancing, down the road.

Cresting a small hill, Tasslehoff gazed in delight at the panorama stretching around him. Driving the point of his hoopak into the soft ground, Tasslehoff lowered himself onto a chilly but dry slab of exposed rock. He popped open the cylindrical leather case on his belt and pulled out a map of Abanasinia. Along with it came a bracelet, which clinked on the rock and rolled in ever-narrowing circles until it came to a stop next to Tas's feet.

"What's this?" he wondered, but the moment he picked it up he recognized it as Flint's special copper bracelet. "Goodness, that Flint Fireforge is careless with his things. Why would he put this in my map case?" After a moment's reflection, Tas slipped the bracelet onto his wrist. "I need to get this back to Solace as soon as possible, and there's no better way to remind myself than to keep it here on my wrist, where I'll see it. Flint must be terribly worried. Well, won't he be happy to see me again!"

But first, there were more immediate matters. The entire region of Abanasinia was laced with low, narrow mountain ranges and wooded valleys. Three peaks to the west dominated the landscape: the largest was just several miles from Tas, and a smaller pair lay some distance beyond it. He was curious to see whether they had names. The closest one was a magnificent sight, with green, jagged slopes rising up and gradually turning white near the peak. A few small clouds clung to the summit. If it had no name marked down, Tas thought he might be tempted to give it one of his own.

Unrolling the map and spreading it across his lap, Tas traced his progress from Solace with his finger. "Hmm, must be Prayer's Eye Peak," he muttered aloud. "What a strange name. I wonder what it means? I'd bet there's an interesting story behind it." Tas noted with disappointment that the crowns beyond Prayer's Eye bore the unimaginative name of Double Peaks.

Overall the map was rather sketchy, showing only the coastline, major roadways, and other significant features of interest to travelers. The new road to the south of Solace, on which Tasslehoff walked, was appropriately named Southway Road, a fact that was duly registered on Tas's map. It followed a stream that wound its way through the foothills defining Darken Wood's northeast border.

Darken Wood, southwest of Tas's position, earned its name from the haunted spirits residing there. The large, mountainous forest would have been foreboding even without its reputation, for Tas knew such forests were filled with twisting gullies, bramble thickets, bogs, and dark caves. He knew that Darken Wood probably was home to more benign forest creatures, too, such as dryads, centaurs, and pegasi, but that did not make its shadowy recesses any more inviting.