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Waterdeep

Troy Denning

For Andria

Prologue

The patrol had been from Marsember, charged with protecting the coastal farms around the tear-shaped grove called Hermit’s Wood. The sergeant, Ogden the Hardrider, was one of Cormyr’s best, well known for keeping his sector free of brigands.

Twelve riders had served under Ogden. They were typical soldiers: a half-dozen youthful good-for-nothings, two drunks, two good men, and two murderers. Ogden gave the dangerous assignments to the murderers. Predictably, the pair was insubordinate and had made a pact to add Ogden to their short list of victims—though neither one had ever gathered the courage to attack the sergeant.

Now, they would never have the chance. Ogden’s patrol lay a hundred yards north of Hermit’s Wood, dead to the last horse. The Purple Dragon, the crest of King Azoun IV, still glimmered on their shields, and their armor still gleamed whenever the moonlight slipped past the stormclouds and played over their corpses.

Not that spit and polish mattered now. The jackals and crows had come yesterday, leaving a gruesome mess in their wake. Ira’s ears were gone. Phineas’s toes had been gnawed off. Ogden had lost an eye to the crows. The rest of the patrol had fared worse. Parts of their bodies were scattered all over the field.

Even without the scavengers, the patrol would have been a grisly sight. They had been riding through the field when the ground started belching poisonous black gas. There had been no reason for the deadly emission. The field wasn’t located close to any volcanoes, near any fens or bogs, or even within a hundred miles of a cavern where fumes might collect. The black vapor was simply one more example of the chaos plaguing the Realms.

That had been two hot days ago, and the patrol had been lying in the heat since. Their limbs were bloated and swollen, sometimes twisted into odd shapes where the riders had broken them. The sides of the bodies closest to the ground were black and puffy with settled blood, while the sides closest to the heavens were doughy gray. The only sign of life that remained in Ogden’s patrol was the unsettling red tint that burned in their eyes.

Because their spirits had not yet departed, the soldiers were completely aware of their condition. Being dead was not at all what they had expected. They had been prepared to take positions with the glorious hosts of Tempus, God of War, or to find eternal sorrow beneath the cold lash of the Maiden of Pain, the goddess Loviatar. They hadn’t expected their consciousness to linger in their corpses while their flesh slowly decomposed.

So, when Ogden received the command to rise and form a line, he and his soldiers were relieved to find that they could obey. The men and the horses stood, stiffly and without grace, but they stood. The soldiers took the reins of their dead mounts and arranged themselves into a perfect row, just as they would have done had they been alive.

The command to rise had come from the city of Waterdeep, where ninety apostles of wickedness and corruption kneeled in a dimly lit temple. The room was just large enough to hold them all, and looked more like the inside of a moldy crypt than a temple. Its stone walls were black with mildew and slime. The room was lit only by two oily torches set into sconces behind the huge stone altar.

The apostles wore brown ceremonial robes of filthy, coarse material. They stared at the floor, so fearful of disturbing the figure at the bloody altar that they scarcely dared to breathe.

The man at the altar was tall, emaciated, and leprous. His deformed face was lined by deep wrinkles and covered with lumpy lesions. Where minor injuries had destroyed the diseased skin, patches of stinking gray flesh hung off his face and hands. He had made no attempt to hide his condition. In fact, he cherished his maladies and left his affliction exposed for all to see.

This unusual attitude toward disease wasn’t surprising, though, for the figure at the altar was Myrkul, God of Decay and Lord of the Dead. He was deep in concentration, telepathically spanning the continent to give his orders to Ogden’s patrol. The effort was taxing on Myrkul’s strength, and he had been forced to take the spirits of five faithful worshipers to give him the power he needed. Like the other deities of the Realms, Myrkul was no longer omnipotent, for he had been exiled from the Planes and forced to take a human host—an avatar—in the Realms.

The reason was that someone had stolen the Tablets of Fate, the two stones upon which Lord Ao, overlord of the gods, recorded the privileges and responsibilities of each deity. Unknown to the other gods and Ao, Myrkul and the late God of Strife, were the ones who had stolen the two tablets. They had each taken one and concealed it without revealing its hiding place to each other. The two gods had hoped to use the confusion surrounding the tablets’ disappearance to increase their power.

But the pair had not foreseen the extent of their overlord’s anger. Upon discovering the theft, Ao had banished the gods to the Realms and stripped them of most of their power. He had forbidden his subjects to return to the Planes without the tablets in hand. The only deity spared this fate was Helm, God of Guardians, whom Ao charged with guarding the Celestial Stairways leading back to the Planes.

Myrkul was now a mere shadow of what he had been before the banishment. But, relying upon the spirits of sacrificial victims for energy, he could still use his magic. At the moment, he was using that magic to inspect the patrol of dead Cormyrians, and he liked what he saw. The soldiers and their horses, which were beginning to decompose nicely, were clearly corpses. But they were not exactly inanimate. Myrkul had been lucky, for he had discovered the patrol before their spirits strayed from their bodies. These zombies would be more intelligent and more graceful than most, since they had died a relatively short time ago. If the soldiers were to accomplish what Myrkul wanted, they would need those extra advantages.

Myrkul had Ogden point toward Hermit’s Wood, then gave the patrol its orders telepathically. There are two men and a woman camped in that grove. In the saddlebags they carry, there is a stone tablet. Kill the men, then bring me the woman and the tablet.

The tablet was, of course, a Tablet of Fate. It was the one Bane had hidden in Tantras, which was in turn discovered easily by another god and a few humans. The Black Lord had desperately tried to regain the artifact by mobilizing his army. This grand scheme was his downfall. Bane’s marauding hosts had alerted his enemies, who gathered their forces and defeated the God of Strife—permanently.

Myrkul was determined to pursue a safer course. Where Bane had used an army to retrieve the tablet, Myrkul would send a patrol to recover it. Nor would Myrkul make the mistake of believing that once the tablet was in his grasp, keeping it would be an easy matter. At this very moment, the trio bearing Bane’s tablet was being pursued by a ruthless betrayer. This traitor would stop at nothing to steal the tablet from them or even from Myrkul’s zombies. But the Lord of the Dead knew of the cutthroat’s plans, and he had already sent an agent to discourage the traitor.

As Myrkul pondered all these things and more, a golden, shimmering disk of force appeared in a part of Waterdeep far removed from Myrkul’s moldy temple. The immaculate tower stood nearly fifty feet tall, and was built entirely of granite blocks. Even near the top, it had no visible entrances or windows, and resembled nothing quite so much as a pillar of polished stone.

An ancient man stepped out of the golden disc, then turned and dispersed the portal with a wave of his hand. Despite his age, the man appeared robust and fit. A heavy maroon traveling cloak hung off his bony shoulders, not quite disguising the leanness of his form. His face was sharp-featured and thin, with alert, dancing eyes and a long straight nose. He had a head of thick white hair, and a beard as heavy as a lion’s mane.