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“True,” Midnight muttered grudgingly. She didn’t know whether to be angry that Kelemvor had forced Adon to change his mind, or to be happy that the cleric had found a way to justify saving the caravan.

“As slow as the battle’s moving, we can reach the castle before the undead.” Adon sighed. “Perhaps we’ll find the inner ward in defensible condition.”

“If we do,” Kelemvor said, “we’ll let the drivers in and keep the undead outside. That’s the caravan’s best chance—”

“And ours,” Midnight agreed. She had misgivings about intervening in the fight, but at least Kelemvor was willing to do it safely. “If we’re going to do this, we’d better hurry.” The three companions started toward the castle at a trot.

Ten minutes later, a lone rider approached the top of the rise. After his one-time friends had abandoned him, Cyric had crawled off the road. There, sustained by the vigor of the sword, he had fallen into a slumber more deep and profound than he believed possible. It had not been a peaceful sleep, filled as it was by the stench of death and the screeches of the damned, but it had been a restorative one.

Then, after two days of walking, he had met the same six riders that Midnight’s company had passed. The thief recited a cleverly fabricated story of how the trio had robbed him and left him for dead. The riders sympathetically reported that the scoundrels were on the road ahead. Despite Cyric’s clever story, however, they refused to give him one of their horses. Instead, they offered to allow him to ride with them until they reached the nearest stable. That same night, the thief had killed all six—five of them in their sleep. Then, taking a horse, a bow, and a quiver of arrows, he had turned north after Midnight’s company and the tablet.

When Cyric reached the top of the rise, he realized that he had caught his enemies just in time. Dragonspear Castle stood to the right of the road, and Midnight’s company was just slipping into the outer ward. Then the thief saw the caravan moving toward the gate, their awkward attackers following. Noting that there was about to be a battle, Cyric strung his stolen bow and spurred his stolen mount. He did not want to miss the chance to put a few arrows in his old friends’ backs.

In the outer ward of Dragonspear Castle, Midnight had almost given up any hope of defending the crumbled fortress. The outer wall was so pocked with holes and breaches that nothing short of an army could man it. Fortunately, the inner ward was in better condition. All four of its towers still stood, and the walls remained more or less intact. The inner gate hung askew on its hinges, but looked as though it could still be closed.

After a quick inspection, Kelemvor declared, “We can hold the inner ward. Midnight, go to the southwest tower and let us know when the caravan reaches the outer wall.” The warrior stepped behind the inner gate and inspected the hinges. “Adon and I will close this when the time comes.”

Midnight quickly climbed to the top of the wall, then went to the southwest tower. It was the tallest and most secure of Dragonspear’s remaining towers. A spiral stairway ran along the wall facing the courtyard, and the only entrances to its rooms were from the staircase. The stairway itself had only two entrances, one from the top of the wall and one from the courtyard. At one time, each entrance could be sealed in case the courtyard or walls were overrun, but the doors had been battered off their hinges long ago.

Midnight entered the tower’s staircase and climbed to the top room. It had once served as the office of someone important, perhaps the steward or bailiff. A heavy, age-worn desk sat near the door, and the remnants of tapestries, now moth-eaten and faded, hung on two walls. In the center of the room hung a rusting iron chandelier, three of its sockets still containing the stubs of ancient and yellowed candles. So that the chandelier could be lit easily, it was suspended by a grimy rope running through a pulley system and tied off to an eyehook in the wall.

The room had two small windows. One overlooked the outer ward, and through it, Midnight could see the path from the outer gate to the inner. Through the other window, she could see the inner ward and the inner gate.

Kelemvor and Adon had found a long beam and were using it to lever the gate closed. Midnight could see that there would always be a gap between the gate and the wall, but she still felt more secure. The gate would certainly make the inner ward defensible.

Despite her increased sense of safety, though, Midnight was upset with Kelemvor for dragging the company into this conflict. To satisfy the warrior’s sense of virtue, he was risking all of their lives and letting the fate of the world hang in the balance. Still, Midnight wasn’t surprised. The fighter had always been a shortsighted, stubborn man, and that had not changed when Bane lifted his curse. The only difference was that, instead of seeking payment for even the slightest favor, he now insisted upon correcting each and every iniquity he encountered.

Even if it was frustrating and inconvenient, Midnight thought she could live with Kelemvor’s stubbornness, but only after the tablets were returned to the Planes. Until then, even if it meant distancing herself from her lover, she could not let her feelings interfere with her duty any longer.

But at the moment, Midnight’s duty was to make sure her friends were not surprised when the caravan arrived. As long as she continued watching Kelemvor and Adon, she was neglecting that duty. The magic-user turned to the other window.

Fifteen minutes later, the first caravan driver reached the outer gate, leading a string of four frightened packhorses. Midnight saw no sign of his undead pursuers, though she had not expected to. Zombies were slow and easy to outrun—at least in the short term. The trouble was that they kept coming, eventually exhausting their prey.

Midnight went to the rear window of the tower. “They’re at the outer wall!” she called.

Adon and Kelemvor, who had just pried the heavy gates into place, drew their weapons. They stood to one side of the narrow gap. In his imagination, Kelemvor was already listening to the drivers proclaim their gratitude.

But Adon was not thinking about the drivers at all. The saddlebags containing the tablet were slung over his shoulder. He wished he had given the artifact to Midnight for safekeeping. In addition to being exposed to theft, it would only get in the way during battle. Unfortunately, it was too late to do anything about that now.

Midnight returned to the front window. The ten caravan drivers were lurking at the outer gate, peering into the ward as if they feared the inside of Dragonspear Castle more than what pursued them. They were a strange crew, wearing striped, hooded cloaks that kept their faces hidden in dark hollows.

Midnight was surprised at their lack of urgency. The undead could not be so far behind that they had time to waste.

Finally, she yelled, “You in the caravan! Run for the keep!”

Without any hurry, the drivers started forward. The caravan was halfway to the inner gate when the first corpse clambered through a gap in the outer wall. The zombie wore the same striped cloak as the drivers, though its hood was thrown back to reveal a coarse braid of black hair, eyes lacking any spark of life, and doughy gray skin.

Midnight assumed a terrible creature must have befallen the caravan, slaying half or more of its number and setting the dead against their fellows. Four more zombies climbed into the outer ward and continued after the caravan. The drivers didn’t look back. Instead, they concentrated upon leading their horses toward the inner gate.

Down in the ward, Adon and Kelemvor laboriously opened the gate a little more to admit the horses as well as their masters. The zombies were pursuing so slowly that Kelemvor had no doubt that there would be plenty of time to close the gate after the drivers reached safety.