Seven days later, camped half a mile off the road, the merchants had discovered the fighter was correct. In the middle of the night, a dozen zombies had wandered into camp, slaying the sentry and half the company before they realized what was happening. Kelemvor, recognizing the zombies’ striped robes, had grabbed a sword and tried to organize a defense. But the merchants had panicked, and those who did not perish had fled into the night. The warrior, still limping from frostbite, had made his way to a horse and escaped.
That had been three days ago. Since then, he had been playing an exhausting game of cat and mouse with the zombies. The undead were traveling toward Waterdeep, but were avoiding the road in a clumsy attempt at secrecy. Every now and then, Kelemvor rode close to them to make sure they were still moving to the northwest. The zombies kept tabs on him with scouts, and had tried to ambush him several times. The extent of their success was that the fighter had not slept since the attack on the merchants.
Kelemvor’s lack of sleep had taken its toll. As his horse cantered along the road, he had to concentrate on the countryside to stay awake. To the right, a vast, snow-covered plain extended as far as the eye could see. Somewhere out there, Kelemvor knew, were the zombies. To his left lay a brown ribbon of sand that could only be the Sword Coast. Beyond the coast, a glistening, azure plain of water stretched to the far horizon: the Sea of Swords.
The road topped a small hill and the horse stopped of its own accord, then snorted and stomped its foreleg. Kelemvor leaned down to pat its neck, then noticed his mount had smashed some scaled thing. The fighter’s first thought was that the scales belonged to a snake, but then he saw fins and gills.
It was a fish.
Kelemvor looked down the road. On the other side of the hill, thousands of wriggling, flopping forms, all crawling inland, covered the plain. It was as if the sea had suddenly become undesirable and the fish were moving inland in pursuit of better water. Though he found the sight disconcerting, the warrior was not frightened. Like almost everyone in the Realms, Kelemvor had become accustomed to such strange sights.
Besides, from the top of the hill, he could see Waterdeep. The road ran for only one more mile, ending at a fortified gate that sat, almost, on the beach of the Sword Coast. To the gate’s south lay the Sea of Swords, dotted here and there with the sails of great cargo ships. To the north, a small escarpment, no more than a few feet high, rose from the white prairie. As the slope continued east, it grew both steeper and higher, until it could properly be considered a cliff over much of its length.
Atop this cliff ran a high city wall, dotted at regular intervals by sturdy towers. It was broken only in the center of the escarpment, where the cliff was so tall and steep that no man could possibly scale it. Behind the wall, a hundred stalwart towers proudly held their turrets just high enough to be visible from outside the city. The fighter had no doubt that, at long last, he was looking upon the City of Splendors.
Beyond Waterdeep, a small mountain lifted its crown seven hundred feet above the plains, watching over the city bearing its name. At the top of Mount Waterdeep stood a lone tower, around which flocked birds of enormous size. Even from this distance, Kelemvor could see their bodies and the shape of their wings.
The fighter urged his horse forward. It moved reluctantly, picking its way through the fish migration as though walking down a muddy street and not wanting to soil its hooves.
As he neared the gate, Kelemvor saw that the huge birds over Waterdeep were not birds at all. While they had the wings and heads of great eagles, their bodies and feet were those of lions. They were griffons, and upon their backs they carried men. The fighter could not help but imagine how much easier his journey would have been if his company had possessed such mounts.
In his weariness, Kelemvor was so absorbed by the griffons that, when his horse suddenly stopped, he almost did not realize he had reached the gate. Two men-at-arms stood in front of him, both wearing black scale mail embossed with an upturned, gold crescent moon surrounded by nine silver stars. Behind them stood another man, this one wearing a mixture of green leather and black chain mail, with only the gold crescent moon for a device. Over a dozen similarly dressed men stood in the gate, attending to other travelers.
“Halt and state your name and your business,” said the first guard. He avoided stepping too close to the grimy warrior. Though accustomed to unbathed travelers, this one appeared more sullied than normal.
“Kelemvor Lyonsbane,” the fighter sighed. He knew he smelled bad. Being cold, hungry, dirty, and exhausted, he suspected he looked even worse.
“And what’s your business?”
Kelemvor began to chuckle. The only response that came to mind was that he had come to save the world. He wondered if the guards would believe him.
The other guard stepped forward, irritated by what he perceived as disrespect. “What’s so funny?”
Kelemvor bit his lip, trying not to laugh. The euphoria of exhaustion had settled over him and he found it difficult to control his mirth. “Nothing. I’m sorry. There are these zombies that I was following—”
The two guards snickered, but the man wearing green armor stepped forward. “Zombies?” he asked. His employer had told him there might be trouble with zombies in the weeks to come.
“They attacked us and killed one of my friends,” Kelemvor responded.
“Your name again?” the guard asked.
“Kelemvor Lyonsbane.” The fighter realized he sounded incoherent, if not completely insane.
The guard’s eyes widened. This was one of the people for whom he was waiting. “Where are the other two—Midnight and Adon of Sune?”
“I told you,” Kelemvor yelled, suddenly angry at having to repeat himself. Though he knew his moods were a result of his fatigue, he could not control them. “Zombies attacked us! Adon’s dead and Midnight’s gone! She’ll be here somewhere—I’ve got to find her!”
“Relax—you’re safe now,” the guard said, realizing his employer would be more adept at handling the traveler’s incoherence. “I’m Ylarell. We’ve been expecting you.”
“You have?” Kelemvor asked. His mind abruptly shifted gears. “There are zombies out there—you’ve got to find them!”
“We will,” Ylarell murmured. “The zombies won’t hurt you in here. Now come with me—there’s somebody who wants to see you.” The guard took the reins to Kelemvor’s horse and led the way through the gate.
After passing through a vacant plaza of snow-covered grass, Ylarell led the fighter to another wall. He said a few words to the guards here, and then took Kelemvor into the city proper. Though the warrior had seen many cities in his time, Waterdeep’s size and magnificence stunned him. The streets bustled with carts and pedestrians, all intent on some task that must have seemed important to them. The briny odor of the harbor drifted over the rooftops on the left, where sturdy warehouses were interspersed with shabby tenements. To the right, a thicket of inns and stables stood shoulder to shoulder, packed so close Kelemvor did not see how caravans reached the ones deeper in the ward.
As they passed farther into the city, merchant shops and fine inns lined the streets. Then they entered a residential neighborhood, where grand houses and even a villa or two stood along winding avenues. Finally, Ylarell stopped before a large tower.
“Whom may I say is calling?” The voice came from the base of the tower, though Kelemvor saw no window or door there.
“Ylarell of the Watch, with Kelemvor Lyonsbane.”
A door suddenly appeared where none had been before, and a tall, black-haired man stepped out of the tower. “Well met, Kelemvor! I am Blackstaff Arunsun, friend and ally of Elminster. Where are your companions?”