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“Gosh,” Tarren said dreamily.

“Then there are the Morenka, or monks. These elves study and worship existence alone, and care not for the petty dealings or wars of the rest of us. They believe in no enemy, for they see everything as one.

“The Krundar, or elementals, are masters of the elements, and of them there are four factions: wind, keye, fire, and water. With the rise of the Dark elves there came a need for a warrior faction, masters in the arts of battle. The monks argue that warriors only add to the problem of violence, even in self-defense. But we warriors remind them that they would no longer have a life to ponder lest we kept them from harm.”

Tarren rubbed his eyes, fighting to stay awake. “So what are you and Avriel? What have you mastered?”

Roakore piped up from his stone pillow. “Sounds like he’s a mix o’everything, don’t it, lad? A mutt, ye call it, don’t ye? No offense, good elf. I should call it as the humans do, a jack o’ all trades. Though I ain’t seen no druid in ye yet.”

Zerafin laughed. “A little, though Ralliad is not my most proficient of skills. If I may, good dwarf, you seem to be a Krundar, an elemental, with a proficiency in the power over Keye, or earth. That is what my sister was getting at earlier.”

Roakore scoffed and rolled over. “Bah. I be a master of me dwarf ways, call ’em what ye want.”

Tarren had fallen asleep at last, and nothing more was said that night. Whill lay back, his mind racing, thinking of the different factions and arts to study. How would he really learn anything but the basics in just a year with the elves?

CHAPTER TWENTY-ONE

Kell-Torey

The cool night air blew softly, the scents of spring lingered. The sky was black, but the night was not. Soft orange light emanated from the city and faintly illuminated the clouds above. From their perch on the hill, the companions took in the extraordinary sight.

Kell-Torey was a city built during war times, when borders and boundaries were uncertain. Thus it boasted a fifty-foot wall, thick and strong, which circled its entirety, more than four miles from end to end. Every five hundred feet along the wall there stood a watchtower, which loomed more than twenty feet above the wall. Though the wall stood fifty feet high, it did not obscure the view of the surrounding world completely. Not being within a flat valley, the city enjoyed many views of the wider world. Thus, from their viewpoint, the companions could see many buildings beyond the city walls, including the immense, breathtaking Castle of Kell-Torey, which sat higher than all others. Though Whill was still many miles away, he could guess its enormity. Its size was not due to the royal family’s greed but rather to the fact that the castle acted as a fortress in times of war. It could easily house tens of thousands of citizens, and sustain them comfortably for months.

“There it is,” said Abram. “Here, Tarren, we can find you safe passage back to Fendale.”

Whill gestured toward the city. “Shall we?”

They made their way down the hill and to the city gates at a slow trot. They were tired, one and all, but they were away from danger for now. As they approached the open gates, four soldiers advanced to block the way. Rhunis went to the front of the group as they halted, pulling back his cloak and hood to reveal both his face and his armor.

“General Rhunis!” said the closest guard with a bow, which the other three copied.

“Stand tall, soldiers,” Rhunis ordered. “Put this to ledger and quickly. We have traveled many miles and seek hot food and warm beds.”

“Of course, sir, we will not hold you up.” The soldier nodded to the ledger-keeper, who sat on the right side of the gates, quill in hand.

“I, Rhunis, High Knight and General of the Eldalon Army, arrive with six guests to Kell-Torey: Abram and Whill, who should be known to you by now, the Prince and Princess of Elladrindellia, Zerafin and Avriel. The dwarf Roakore, soon to be king of the Ebony Mountains, and the boy Tarren.”

The ledger-keeper quickly wrote down names and titles. Rhunis said no more and led the companions into the city.

At this late hour the city was asleep but for the patrolling guards and the occasional group of drunkards. The part of the city they traveled much resembled Fendale; its houses and buildings were built mostly of wood and brick and clay, and being closest to the gates, they were the newest expanse of growth. Here those new to the city made their homes. People of all trades-blacksmiths, healers, mystics, shopkeepers, traders, and even thieves, gamblers, and other shady elements-would first have to make their names known in this part of the city, the Outer Rim. To come to a city as great as Kell-Torey and not start out within the ever-changing and often-dangerous Outer Rim, one needed to have a good connection to someone on the inside. The Rim swallowed more dreams than it nurtured, often sending men down dark paths of self-destruction. Thus taverns and opium lounges were plenty along the Rim’s many lonely miles.

Given the common failure of the many would-be entrepreneurs, many found themselves joining one of the thieving guilds of the Rim. Within Kell-Torey, as in most large cities of Agora, thieving guilds were commonplace. Though their locations were usually unknown, their presence was undeniable. One could make a very comfortable living within the guilds, assuming one was fast with the blade and quick with the tongue. Guild-masters themselves seldom kept residence within the Outer Rim, but rather lived lavishly near the center of the city.

The companions, led by Rhunis, made their way down the winding main street toward the Castle of Kell-Torey. Tarren, who now rode with Whill, asked candid questions about the city. Rhunis answered many of them, being the most knowledgeable on the subject.

As they rode deeper into the city, the surrounding structures changed noticeably. Gone were the clay and wooden homes and huts, replaced by large stone buildings. The buildings grew taller, the streets cleaner. Taverns there were, as loud and smoky as any, but in fewer numbers. The shops and stores boasted well-crafted signs and woodwork, unlike their shabby Outer Rim counterparts.

The Kell-Torey guards became more prevalent here as well. They patrolled almost every corner in pairs, each with a shining whistle around their necks and sword at the ready. They did not don the elaborate armor of the Knights of Eldalon, but rather a less cumbersome breastplate, shin guard, and forearm guard. An open-faced helmet sat upon their heads, and around them flowed a long blue cloak with the Kell-Torey standard upon the back.

To the right Rhunis pointed out two twenty-foot-high statues. They were of men similar in appearance, one only slightly taller than the other. They stood side by side each with an arm around the other. In their free hands they each held a sword to the heavens.

“They were the founders of our great city and the first kings of Eldalon. The brothers Kell and Torey,” Rhunis stated as they passed by the statues.

More than halfway to the castle, the city’s architecture became ever more grand. Great pillars rose up out of the cobblestones on every corner of every building. Whill knew that this was the most ancient part of the city. Here the heroes of old were depicted in the form of statues, kings of days past, queens, famous knights, and scholars. The famous poet Corindia’s statue stood tall and proud upon the steps of the Kell-Torey School of Knowledge, his head bent in thought as he looked down at the scroll in hand.

Rhunis pointed out the grand coliseum a block away and to their left, looming over the neighboring buildings. It was well over four times the size of the one in which Whill and Rhunis had battled within during Fendale’s Winter’s End Celebration. The Kell-Torey coliseum hosted many events, from circuses to gladiator battles to public executions.