He looked at me in astonishment. “And what do I hear? Peter talking about dangerous? Well, and the daylight may turn pale purple and all the lakes be full of fish stew. I thought never to hear such stuff after Bannerwell. If we are not here to seek out mysteries and answer deep questions, why are we?”
“Why, Chance.” I laughed uncomfortably. “You’re a philosopher.”
“No.” He rubbed his nose and looked embarrassed. “Actually I was quoting Mertyn.”
I might have known. Oh, Gamelords, I could not turn my back on this thing without feeling cut in half. I could at least pretend to go wholeheartedly, even if I were torn. Why not follow the scent laid down for me as a fustigar follows a bunwit, “Head high and howling,” as Gamesmaster Gervaise was wont to say. These agonized thoughts were interrupted.
“Where did you and Silkhands arrange to meet?”
“She will be leaving Xammer soon, tomorrow or the next day. I thought it better not to travel together so close to the Bright Demesne. If someone is watching and plotting, let them work at it a little. I told her we would meet her below the Devil’s Fork of the River Reave, at the town there. Here, let us see.”
I burrowed out the chart we had been at such pains to buy, spreading it upon the ground with stones at the corner to keep it flat. It was well made, on fine leather, the lettering as tiny and distinct as care and skill could make it. I found where we were, between the ruins and the Great North Road, then traced that road north with my finger to the place it split below the fork in River Reave. The town was there. Reavebridge.
“Well,” I said, “we can go in disguise, on the road or off it; or in our own guise, on the road or off it. You are the wary one. I leave it to you.”
“Then let us continue as Smitheries, father and son,” he said. I agreed to that, and we packed up our things to ride away northeast where stretched the Great North Road.
The river which the Immutables call the Boundary came out of the northeast, and we followed it through the pleasant forests and farmlands north of Xammer. Ahead of us we could see the frowning brows of Two Headed Mountain, two days’ ride away, which cupped the Phoenix Demesne at its foot. Farther north were the bald stone tops of Three Knob, hazed with smoke from the foundries there. These were both landmarks I remembered from my years at Schooltown, though I had never yet seen either of them much closer than we saw them on our way. Behind Three Knob, between it and the rising range of eastern mountains, was said to be what Himaggery called a Thandbarian Demesne made up of Empaths, Mirrormen, Revenants … I couldn’t remember the other four Thandbarian Talents by Himaggery’s scheme of Indexing. His scheme depended upon listing all the Talents which shared porting as a Talent, first, then all those left which shared Moving, then Reading, and so on. I wasn’t sure it was any easier to remember than the old Indexes which listed each Talent as a separate thing, unique of its kind. One didn’t seem to make any more sense than the other. There were still thousands of different Gamesmen. If the Talents were evenly distributed, said Himaggery, then half of all Gamesmen would have any one of the Talents. Still, Himaggery was attached to his scheme, and according to him there were seven Thandbarian Talents and over a thousand Elatorian ones. And no Necromantic ones at all except for Necromancers themselves. Which was idiotic, because there were Necromantic ones, Ghouls and Bonedancers and even Rancelmen.
Oh well, and foof. Still, since I’d been thinking about them, I asked Chance if he’d ever seen a Mirrorman (I never had), and he gave me a look as though he’d bitten into something rotten. “Yes, lad, but don’t ask about it. I was a time being able to sleep at night again, after, and I don’t relish the memory.” Well. That was interesting.
It was less than a day’s ride to the Great North Road where it crossed the Boundary River over a long sturdy bridge which had a look of Xammer about it, the railings being turned and knobbed like the balcony railings I had seen in the town. Its building had undoubtedly been commissioned by the town leaders in order to make travel — and trade — easier. Past the bridge was a campground, a place with a well and toilets and a place providing food and drink and firewood. The night was warm, so we bought food ready cooked and sat in a quiet corner of the place to eat it. Since we had chosen to sit fireless, our eyes were not flame dazzled and we could see who came in. Who came in was a Bonedancer, black and white, helmed with the skull of some ancient animal long extinct. He had either left his train of skeletons outside the place or currently had none, for which I was grateful. Bonedancers have enough Talents, including Necromancy, to raise dry bones and make them dance — or to do other things if moved to malice. Mostly they prey upon pawns in remote villages, telling fortunes and threatening horrors. I wondered how they could do it, wondered if they were ever reluctant to do it, wondered if perhaps there were many Bonedancers who simply did not exercise their Talents at all just as some Ghouls refused. Still, having the Bonedancer there did not upset me much. At first.
Then, however, came three more together: an Exorcist, a Medium, and a Timereacher. Chance drew in breath in a long, aching sigh as the three joined the Bonedancer, all at one fire, all talking together. “Game toward,” he murmured. I was inclined to agree with him. Why else so many dealers with the dead in this one place?
“What is it Timereachers do?” I asked. “See the past?”
“It’s said so,” he whispered to me. “Mediums as well. A combination of Seeing and Deadraising? So I’ve heard.”
“Exorcists too,” I said. “Seeing, Healing, Deadraising. Able to settle ghosts, I recall, and perhaps to See where a ghost may trouble before it actually begins haunting. Still, to have all three, plus a Bonedancer? Someone means to raise something great, and he wishes to be sure he can put it to rest again. Who do you think?” The four were taking no notice of anyone around them, but there was something almost familiar about one of the figures. What was it made my skin crawl?
“Do you wish we were away from here?” I whispered.
“Enough to get away from here,” he murmured in reply. It needed no discussion. He stood and walked away to the toilets, merely another one in a constant stream of toing and froing. After a moment, I went the same way. We met at the picket line, loosed our horses, and led them quietly into the night. Inasmuch as we had prepared no food for ourselves, nothing had been unpacked. When we had led them far enough for quiet’s sake, we mounted and rode northward again, seeing the yellow glows of the little fires dwindle behind us in the dark. I was thinking, suspecting, wondering about the Gamesmen we had seen, the way they had moved and walked, the order of their arrival. Four. A Bonedancer, an Exorcist, a Medium, and a Timereacher. Three with Seeing; two with Healing; one to hold Power; one to raise Fire; and all four to Raise the Dead. I groped for Dorn in my pocket and read him this list.
“If such a four can find a battlefield,” he whispered in my mind, “or the site of a great catastrophe in which many died, not so long that bones have fallen to dust yet long enough that flesh has left the bones, why then, were I Gaming, I would guess those four will raise a multitude and will seek, thereby, to do some evil work…” I waited for him to go on. After a long time, he said, “A Healer may Heal. Know also a Healer may Unheal. Do not let the Medium or Exorcist lay hands upon you…”
I had already learned that in School House, the unwisdom of letting those with the power of the flesh (another name for Healing) lay hands upon one. An Exorcist could lay hands on one and leave a bloody handprint where he had broken every little blood line in one’s flesh. It was said, among boys, that Mediums could raise the dead and set them on your trail, and that they would follow forever. I asked Chance if he believed that.