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FREEBORN/FREEBIRTH

An individual conceived and born by natural means is freeborn. Because the Clans value their eugenics program so highly, a freeborn is automatically assumed to have little potential.

Freebirth is an epithet used by trueborn members of the Clan warrior caste, generally expressing disgust or frustration. If a trueborn warrior refers to another trueborn as a freebirth, it is a mortal insult.

HONOR ROAD

Clan society is a warrior's society in which honor is a key important concept defining behavior and obligations. Honor road is a Clan code of conduct that is analogous to the Japanese bushido,the way of the warrior.

HONORNAME

Among Wolf's Dragoons an Honorname is analogous to a Clan Bloodname (see above). The surnames descend from the warriors who originally arrived with Jaime and Joshua Wolf when the Dragoons came to the Inner Sphere on an extended intelligence mission for Clan Wolf. To be eligible to compete for an Honorname, a Dragoon must be of the proper ageframe and neither under disciplinary ban, nor the holder of another Honorname. In contrast to the Clans, only one individual in each ageframe, or generation, has the right to bear a particular Honorname. All eligible Dragoons with a known genetic link to the Honorname bloodline are honorbound to compete in the Honor-name Trial. It is unusual for an individual to lose the right to bear an Honorname he/she has won, but it could happen as a result of a particularly heinous crime or breach of honor.

INNER SPHERE

The Inner Sphere was the term originally applied to the star empires that joined together to form the Star League in the mid-2700s. The states, kingdoms, and pirate domains just beyond the Inner Sphere are known as the Periphery, the great unknown. When Aleksandr Kerensky led his exiles out from the Inner Sphere, they traveled even beyond the Periphery in search of a life that would remove them irrevocably from the destructive wars of the Inner Sphere.

JUMPSHIPS AND DROPSHIPS

JumpShip

Interstellar travel is accomplished via JumpShips, first developed in the twenty-second century. These somewhat ungainly vessels consist of a long, thin drive core and a sail resembling an enormous parasol, which can extend up to a kilometer in width. The ship is named for its ability to "jump" instantaneously across vast distances—up to thirty light years per jump. Before it can make another jump, however, the ship must recharge its interstellar drives by gathering up more solar energy. This can take up to a week.

The JumpShip's enormous sail is constructed from a special metal that absorbs vast quantities of electromagnetic energy from the nearest star. When it has soaked up enough energy, the sail transfers it to the drive core, which converts it into a space-twisting field. An instant later, the ship arrives at the next jump point, a distance of up to thirty light years. This field is known as hyperspace, and its discovery opened to mankind the gateway to the stars.

JumpShips never land on planets. Interplanetary travel is carried out by DropShips, vessels that are attached to the JumpShip until arrival at the jump point.

DropShip

Because interstellar JumpShips must avoid entering the heart of a solar system, they must "dock" in space at a considerable distance from a system's inhabited worlds. DropShips were developed for interplanetary travel. As the name implies, a DropShip is attached to hardpoints on the JumpShip's drive core, later to be dropped from the parent vessel after in-system entry. Though incapable of FTL travel, DropShips are highly maneuverable, well-armed, and sufficiently aerodynamic to take off from and land on a planetary surface. The journey from the jump point to the inhabited worlds of a system usually requires a normal-space journey of several days or weeks, depending on the type of star.

KHAN

Each Clan elects two leaders, or Khans. One serves as the Clan's senior military commander and bureaucratic administrator. The Second Khan's position is less well-defined. He or she is second-in-command, carrying out duties assigned by the first Khan. In times of great internal or external threat, or when a coordinated effort is required of all Clans, an ilKhan is chosen to serve as the supreme ruler of the Clans.

LOREMASTER

The Loremaster is the keeper of Clan laws and history. The position is honorable and politically powerful. The Loremaster plays a key role in inquiries and trials, where he is often assigned the role of Advocate or Interrogator.

OATHMASTER

The Oathmaster is the honor guard for any official Clan ceremony. The position is similar to that of an Inner Sphere sergeant-at-arms, but it carries a greater degree of respect. The Oathmaster administers all oaths, and the Loremaster records them. The position of Oathmaster is usually held by the oldest Blood-named warrior in a Clan (if he or she desires the honor), and is one of the few positions not decided by combat.

PERIPHERY

Beyond the borders of the Inner Sphere is the Periphery, the edge of the vast domain of known and unknown worlds stretching endlessly into interstellar night. Once populated by colonies from Terra, the worlds of the Periphery were devastated technologically, politically, and economically by the fall of the Star League. At present, the Periphery is the refuge of piratical Bandit Kings, privateers, and outcasts from the Inner Sphere.

QUIAFF/QUINEG

These Clan expressions are placed at the end of rhetorical questions. If an affirmative answer is expected, quiaffis used. If the speaker expects a negative answer, quinegis the proper closure.

REMEMBRANCE, THE

The Remembranceis an ongoing heroic saga detailing Clan history from the time of the Exodus from the Inner Sphere to the present day. The Remembranceis continually expanded to include contemporary events. Each Clan has a slightly different version reflecting its own opinions and experiences. All Clan warriors can quote whole verses of this marvelous epic from memory, and it is common to see passages from the book lovingly painted on the sides of OmniMechs, fighters, and even battle armor.

SEYLA

This word is the ritual response voiced in unison by those witnessing solemn Clan ceremonies, rituals, and other important gatherings. No one is sure of the origin or exact meaning of the word, but it is uttered only with the greatest reverence and awe.

SIBKO

A sibko consists of a group of children produced from the same male and female geneparents in the Clan's eugenics program to create its warrior caste. The members of the sibko are raised together, then begin to undergo constant testing. Those who fail are transferred to one of the lower castes. A sibko consists of approximately twenty members, but usually only four or five remain at the time of the final test to become Clan warriors, the Trial of Position. These tests and other adversities may bind the surviving "sibkin" together.

STAR LEAGUE

The Star League was formed in 2571 in an attempt to peacefully ally the major star empires of human-occupied space, or the Inner Sphere. The League prospered for almost 200 years, until civil war broke out in 2751. The League was eventually destroyed when the ruling body, known as the High Council, disbanded in the midst of a struggle for power. Each of the Great House leaders then declared him or herself First Lord of the Star League, and within months, war had engulfed the Inner Sphere. This conflict continues to the present day, almost three centuries later. This era of continuous war is now known simply as the Succession Wars.