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tidal pools would die and the cleansing action of washing tides would cease.

After the switch, humans will find all the plants and animals now on the 3rd Density Earth, their beautiful world,

has also moved. The humans of the future, the hybrids we are developing, will not live in a lifeless 4th Density

world - spare, bleak, without vegetation, song birds, or fish. Where we will leave some agents of disease behind,

the human body will still be subject to stress and degenerative diseases, as well as aging, as all this is inherent in

the genetic structure of the human body. Lions and tigers and wolves will also come along, as without predators

your wild herds would soon create a population problem. The starvation of many versus the occasional quick

kill. Nature will continue as before.

After the switch humans will find that all humans, whether they have graduated to a 4th Density spiritual plane

or not, have moved. For some entities, they will recall living through the cataclysms and then later through a

time when humans seemed more mentally connected and in touch with one another. Then, upon death, they will

be moved to another 3rd Density world, with others who will share these memories. Back to 3rd Density, to

continue their orientation lesson.

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ZetaTalk: Left Behind

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ZetaTalk: Left Behind

Note: written Sep 15, 1996

If the Sun moves into 4th Density, will it then leave 3rd Density? Yes. Those portions of the Sun which are inert, used up so to speak, will remain as a gravitational center for the 3rd Density planets orbiting the Sun, including the 12th

Planet which is not scheduled to become a 4th Density planet in step with the Earth. With less of a gravitational pull, the 3rd Density planets in your Solar System will move outward, assuming a larger orbit. Life remaining on the

surface of the 3rd Density Earth will freeze to death as the surface of the Earth cools under the diminishing rays from a dimming 3rd Density Sun. We will leave some undesirables behind - mosquitoes, for instance, which serve no

biological purpose except to feed themselves and support the transport of parasites and disease, and tapeworms, who

likewise are not a necessary link in any symbiotic cycle. The agents of many diseases such as a virus, bacteria, fungus, or invading parasite will not be moved during the shift. All these will freeze to death.

Ultimately, even the core of the Earth will cool, the lava hardened, but life underground will continue for some

Millennia before the heat at the center of your old home begins to fade. The Men In Black and others coexisting with

you now, in underground homes, are not scheduled to move to 4th Density in step with humans living on the surface.

The Men In Black and other underground inhabitants will live, for some Millennia, with the impression that your Sun

died. Suns do die quickly, and not all have that last glorious burst of life, the Super Nova. Most do not. During the

transition to 4th Density there will be enough fuel left in the 3rd Density Sun to give an orderly death. Those on the

12th Planet, looking through their telescopes, will see a fading Sun, not one that winked out suddenly. They will

assume that the Earth's Moon was torn away during their passage through the solar system, not unexpected as in truth

this is how the Moon was placed as a satellite of the Earth in the first place.

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Document Outline

zetatalk2.com

ZetaTalk: Aftertime Living

ZetaTalk: Government Collapse

ZetaTalk: Devastation

ZetaTalk: Carry-On Goverment

ZetaTalk: Martial Law

ZetaTalk: Bunker Goverment

ZetaTalk: Government

ZetaTalk: New MJ12

ZetaTalk: Aftertime MJ12

ZetaTalk: Live ZetaTalk

ZetaTalk: Internet

ZetaTalk: Coast to Coast

ZetaTalk: Devastated Cities

ZetaTalk: Machine Age

ZetaTalk: Worthless Money

ZetaTalk: Precious Possessions

ZetaTalk: Barter System

ZetaTalk: Safe Havens

ZetaTalk: Individual Preparations

ZetaTalk: Personal Decisions

ZetaTalk: Rescue Expectations

ZetaTalk: Survivors

ZetaTalk: Death Rate

ZetaTalk: Magnetic Pulse

ZetaTalk: Preexisting Health

ZetaTalk: Unhealthy Environs

ZetaTalk: Survival Groups

ZetaTalk: Group Policy

ZetaTalk: Small Groups

ZetaTalk: Service-to-Others

ZetaTalk: Guided

ZetaTalk: Mainstay for Others

ZetaTalk: After the Cataclysm

ZetaTalk: Great Opportunities

ZetaTalk: Pole Shift

ZetaTalk: Aftertime

ZetaTalk: Orientation Test

ZetaTalk: Actions

ZetaTalk: Sharing Supplies

ZetaTalk: Anxieties

ZetaTalk: Aftertime Religions

ZetaTalk: Other Explanations

ZetaTalk: Self Sufficient

ZetaTalk: High Tech

ZetaTalk: Characteristics

ZetaTalk: Sorted Out

ZetaTalk: Spontaneous Groups

ZetaTalk: Survivor Allegiance

ZetaTalk: Elite Enclaves

ZetaTalk: Led by Children

ZetaTalk: What the Heart Seeks

ZetaTalk: Coordination

ZetaTalk: Aftertime Raids

ZetaTalk: Prison Gangs

ZetaTalk: Hybrid Homes

ZetaTalk: Cataclysm Link

ZetaTalk: Time Frame

ZetaTalk: Hybrid Colonies

ZetaTalk: Intermarriage

ZetaTalk: Team Mates

ZetaTalk: Walk Openly

ZetaTalk: Quake Swarms

ZetaTalk: Pre-Shift Quakes

ZetaTalk: Meteor Showers

ZetaTalk: Imploding Cities

ZetaTalk: Exploding Factories

ZetaTalk: Months Before

ZetaTalk: Rotation Stops

ZetaTalk: Dark Side Clues

ZetaTalk: Scripted Drama

ZetaTalk: Hour After

ZetaTalk: Rotation Returns

ZetaTalk: New Geography

ZetaTalk: Sharper Axis

ZetaTalk: Climate Changes

ZetaTalk: New Climate

ZetaTalk: Deserts

ZetaTalk: Some Countries

ZetaTalk: Prevailing Winds

ZetaTalk: Downwind

ZetaTalk: Return to Normalcy

ZetaTalk: Exploding Toads

ZetaTalk: Melting Ice Caps

ZetaTalk: Rising Seas

ZetaTalk: Sea Level

ZetaTalk: Atmosphere Loss

ZetaTalk: Nuclear Winter

ZetaTalk: Gloom

ZetaTalk: Drizzle

ZetaTalk: Natural Resources

ZetaTalk: Rebirth

ZetaTalk: Seeds of Rebirth

ZetaTalk: Human Health

ZetaTalk: Shock

ZetaTalk: Rotting Bodies

ZetaTalk: Starvation

ZetaTalk: Social Services

ZetaTalk: Beg to Die

ZetaTalk: Starvation

ZetaTalk: Best Nutrition

ZetaTalk: Seasons Shift

ZetaTalk: Forcast Seasons

ZetaTalk: Restart Gardens

ZetaTalk: Crop Adjustments

ZetaTalk: Flocks and Herds

ZetaTalk: Ocean Life

ZetaTalk: Inland Lakes

ZetaTalk: Gererating Electricity

ZetaTalk: Storing Fuel

ZetaTalk: New Sources

ZetaTalk: Perpetual Power Pack

ZetaTalk: Civilization

ZetaTalk: Short Wave

ZetaTalk: Magnetic Pulse

ZetaTalk: Safe Water