the way is blocked. Past lives are a leap into history recorded nowhere on Earth - living conditions, cultures and
traditions, and physical appearance all beyond the imagination of humans alive today. A past life spent as a cave-man,
where the diet consisted of bugs and worms and even on desperate occasions of the feces of herbivores, would not be
remembered. Thus, past lives remembered do tend to fit into written history. Add to this selective memory the human tendency to deny unpleasantness. A past life where the human was ugly and behaved atrociously would likely not be
given center stage, and past lives that passed the minimum acceptance criteria are pruned and amended by humans
remembering them just as they have selective memory about their current incarnation.
Past lives are most often remembered by subtle message the soul gives to the current incarnation, the body. If the soul
is strongly into integrating, fixing past mistakes, it may be firm during these messages, so the human has no rest until they are in sync and with the program. It is during such incarnation that humans report they have uncovered past lives.
But unless such a situation exists, mediating and begging the soul to play out in full color and sound and fury the
interesting past lives is not honored. The soul considers this idle curiosity on the part of the human, who is treated not as an equal during incarnation. Thus, such attempts, where not called for, are futile. Thus, humans seeking to
reconstruct their past lives are fighting an uphill battle, and will never get close to the hoary truth.
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ZetaTalk: Near Death Experience
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ZetaTalk: Near Death Experience
Note: written by Jul 15, 1995
Near Death Experiences are quite common, and are similar to Out-Of-Body experiences, but with a twist. Where the
entity has left the physical body, seeing the trend, it moves forward on its journey to return to the birthing envoys in
preparation for the next incarnation. This process is complicated, and has many steps. The first step is to let go of the former incarnation. As every dying person has many issues left undone, many statements left unsaid, and many
concerns not yet completed to the entity's satisfaction, their focus is torn between the life they are leaving and the
future. The birthing envoys meet this head on, by presenting the newly disincarnate entity with those involved in the
leftover concerns. Thus, in a Near Death Experience, an entity may meet relatives and friends, both loved and hated,
or co-workers involved in incompleted projects. When the pending death does not occur, the person remembers
meeting familiar people, but not much else as the death was aborted. Had the death continued, settling these leftover
issues would have proceeded.
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ZetaTalk: Ghosts
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ZetaTalk: Ghosts
Note: written by Jul 15, 1995
All humans have visits from those they knew in the past, now dead. These spirits, who are primarily disincarnate but
can come from their next incarnation in an Out-Of-Body, are trying to settle things they feel were left outstanding.
These matters can be as simple as an apology they wished to express to you, or a bit of information they felt you
needed, intended to be told to you when you next met. Death interrupts the plans. Ghosts are such disincarnate entities.
Ghosts often show themselves to humans in a form that the human remembers. This is not a willful act on the part of
the ghost, it is the way the human’s mind perceives the ghost based on the fact that they understand they are
communicating with someone they knew. The mind plays tricks where the human see what he expects to see or hopes
to see, and fails to see something they do not wish to see.
This is exactly what occurs when humans are being visited by ghosts. The ghost takes the form that the human recalls,
the form the ghost took when they were alive. This form is shaped in the mind of the human as it fits with all the
circumstances of the conversation between souls that is taking place. The human has formed this image from memory,
but because this memory is swarming about, chemically speaking, with all the other circumstances of the encounter, it
merges in the mind of the human. Like scenes that the filmmakers in Hollywood make, where a person on top of a
wave may in fact be standing in a room, superimposed on a wave, the human encountering a ghost superimposes what
the human used to look like. To the human, this has all been received as one impression.
Not all ghosts are from the dead, as a ghost can be a spirit having an Out-Of-Body experience or a normally
disincarnate spirit. The majority of time, during 3rd and 4th Density, an entity will find itself incarnated. Upon death, the entity leaves its physical body, and this can also occur slightly before death too. Many humans experience Out-Of-Body experiences, and these are times when what you call the soul separates from the physical body either because it
is curious and wants to go somewhere the physical body cannot, or because the physical body is experiencing trauma.
Disincarnate entities are in light form. The reason some such entities appear brighter in light form than others is related to their spiritual maturity. The older and wiser, the brighter. They gain in spiritual bulk, one might say.
When an entity is disincarnate, it can wander about just as the soul can in Out-Of-Body experiences. Likewise, as in
Out-Of-Body experiences, it is drawn to places it is either curious about or tied to because of emotional trauma. The
entity that feels an issue is unresolved will hang about, desiring to influence proceedings. This is much displayed in
your media in ghost stories of one kind or another. Just as with visits from entities in 4th Density or higher densities, these disincarnate entities cannot affect humans unless the human gives The Call. It is not because these disincarnate
3rd Density entities are under the same rules as we, the rules from the Council of Worlds, it is because their substance
cannot affect the physical world, and they cannot possess another's body unless The Call has been given and
permission granted. In this regard, a walk-in or a possession is a reality, and can happen.
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ZetaTalk: Out-Of- Body
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ZetaTalk: Out-Of- Body
Note: written by Jul 15, 1995