ZetaTalk: Ghosts
Note: written by Jul 15, 1995
All humans have visits from those they knew in the past, now dead. These spirits, who are primarily disincarnate but can come from their next incarnation in an Out-Of-Body, are trying to settle things they feel were left outstanding. These matters can be as simple as an apology they wished to express to you, or a bit of information they felt you needed, intended to be told to you when you next met. Death interrupts the plans. Ghosts are such disincarnate entities. Ghosts often show themselves to humans in a form that the human remembers. This is not a willful act on the part of the ghost, it is the way the human’s mind perceives the ghost based on the fact that they understand they are communicating with someone they knew. The mind plays tricks where the human see what he expects to see or hopes to see, and fails to see something they do not wish to see.
This is exactly what occurs when humans are being visited by ghosts. The ghost takes the form that the human recalls, the form the ghost took when they were alive. This form is shaped in the mind of the human as it fits with all the circumstances of the conversation between souls that is taking place. The human has formed this image from memory, but because this memory is swarming about, chemically speaking, with all the other circumstances of the encounter, it merges in the mind of the human. Like scenes that the filmmakers in Hollywood make, where a person on top of a wave may in fact be standing in a room, superimposed on a wave, the human encountering a ghost superimposes what the human used to look like. To the human, this has all been received as one impression.
Not all ghosts are from the dead, as a ghost can be a spirit having an Out-Of-Body experience or a normally disincarnate spirit. The majority of time, during 3rd and 4th Density, an entity will find itself incarnated. Upon death, the entity leaves its physical body, and this can also occur slightly before death too. Many humans experience Out-Of-Body experiences, and these are times when what you call the soul separates from the physical body either because it is curious and wants to go somewhere the physical body cannot, or because the physical body is experiencing trauma. Disincarnate entities are in light form. The reason some such entities appear brighter in light form than others is related to their spiritual maturity. The older and wiser, the brighter. They gain in spiritual bulk, one might say.
When an entity is disincarnate, it can wander about just as the soul can in Out-Of-Body experiences. Likewise, as in Out-Of-Body experiences, it is drawn to places it is either curious about or tied to because of emotional trauma. The entity that feels an issue is unresolved will hang about, desiring to influence proceedings. This is much displayed in your media in ghost stories of one kind or another. Just as with visits from entities in 4th Density or higher densities, these disincarnate entities cannot affect humans unless the human gives The Call. It is not because these disincarnate 3rd Density entities are under the same rules as we, the rules from the Council of Worlds, it is because their substance cannot affect the physical world, and they cannot possess another's body unless The Call has been given and permission granted. In this regard, a walk-in or a possession is a reality, and can happen.
ZetaTalk: Out-Of- Body
Note: written by Jul 15, 1995
The Out-Of-Body experience is much misunderstood. It is desired by many but experienced by few. The entity, driven by curiosity or strong emotion, flits out of the physical body, desiring more mobility. Once the spirit learns how to jump out of the body, the human finds they can go out of the body at will, but they cannot describe the mechanism as it is, after all, a skill of the soul, not of the human body that the soul inhabits. Out-Of-Body is not a particular position or a particular mind set, and it is not really a voluntary activity on the part of the human. This is not something that a human can teach itself, because it is a lesson that the soul must experience.
Most often, in humans, it occurs in trauma or impending death, the sense of the spirit that the body will die. It is stepping away as though jumping out of the fire. The soul often jumps out of the body just as death is happening, as those who have come back from Near Death experiences can relay. They were watching the scene. Even though the point of death experience is remembered by spiritus, this pales in the flood of other experiences and tends to be not remembered until a similar instance returns, such as the death of the current incarnation.
Once entities learn how to do this, they want to do this often. If they don't return voluntarily, on their own, they are returned by their spirit guides, who watch over the incarnated entities like school yard monitors, ensuring that the incarnation proceeds by the rules. These temporary exits are self limiting, as the guides force the entity back into its physical body after a time. No skipping out of school. During 3rd Density the entity is required absolutely to be incarnated, as this is where it learns the fastest. There are occasional Out-Of-Body experiences, but in the main, 3rd Density is a grounded experience.
During 4th Density the entity is also incarnated, but is aware of the potential separation of the spirit from the body, and Out-Of-Body experiences are openly discussed among all - a fact of life. 4th Density is a long plateau, where many lessons are solidly mastered. During 4th Density, the entity increasingly finds itself Out-Of-Body, and thus is getting familiar with life without a body. Moving into 5th and 6th Density, then, the entity is comfortable without a body, and finds its learning experiences can continue apace with or without. However, depending on the determination of the entity and lessons to be learned, these 5th and 6th Density entities may find themselves incarnated, even back on a 3rd Density world such as the Earth is at present.
ZetaTalk: Star Child
Note: written by Jul 15, 1995
Star Child is a New Age term that has come up only in the past few years in regard to incarnations into human form by entities from other worlds. A Star Child differs from a walk-in in that the walk-in entity is not incarnated from the point of birth. As the Earth is scheduled to be a Service-to-Other world after the Transformation, at this time a Star Child can only be from the Service-to-Other orientation. When an entity from another world in the Service-to-Self orientation takes possession of a human body, it is more in the nature of a walk-in, or what some call a possession. As Star Children bring experiences from other worlds to the incarnation, they approach life on Earth differently than terran born entities. Each Star Child also approaches life on Earth differently than other Star Children, as they come from many different worlds.
An entity formed on a world where the intelligent species was a bird found that flight was always possible, and thus confrontation may stun this entity. Another, from a world where the intelligent species could not escape confrontation, would have many experiences to tap in a confrontational situation, and not shrink from confrontation.