Wizard’s Eleven sets out, perhaps more clearly than in the previous books, the
world of the True Game, the society of Gamesmen, and the nature of Talents.
Like most of Tepper’s books, it also raises questions of law versus justice,
the...
In the lands of the True Game, your lifelong identity will emerge as you play.
Prince or Sorcerer, Armiger or Tragamor, Demon or Doyen… Which will it...
Some will be kings, some will be sorcerers, and some pawns in the real lives of
those who live the magical chess game on True Life. But one child is wreaking
havoc; he can be any player he likes and threatens to destroy the game...