Аннотация
Developing innovative teaching approaches have been one of the important topics in develop-ing computer science curriculum. An innovative teaching approach has two important aspects.
One is that the teaching method should be able to let students see the effects of their program-ming efforts immediately so that programming will engage students and attract their attention;
the other is that the contents of materials would have a connection with the real world, espe-cially with the industry setting.
In order for students to easily see the effects of their programming efforts, many different approaches have been developed, such as the robot approach, the multimedia approach, the gaming approach, the virtual reality approach, and the like. For connecting with the real world, the more industry-oriented materials have emerged. In order to support these new teaching approaches, we would like to develop teaching materials that emphasize on visualization and animation with practical fl avor. Hence, video game development is our choice.
A video game is an integration of humanity, mathematics, physics, arts, artif i cial intelli-gence, graphics, visualization, animation, sounds, images, programming, and so on. Therefore, discussing all these fi elds in the video game context will further encourage students to have a passion for sciences, especially for mathematics and physics. In addition, game industry is developing rapidly. Video game development connects with industry setting ever more so than before. The size and complexity of a video game can be tailored for students to handle and a video game can be further extended by imagination without boundaries. For implementing a video game, all features of object-oriented programming (OOP) and component-oriented pro-gramming (COP) can be applied. Consequently, video game development is not only for creat-ing games with fun but also a well pedagogical method for teaching OOP and COP.
Video game development is a vast topic covering many areas. We would like to focus our-selves to the 2D video games with the purpose of teaching OOP programming technologies.
Video game development is challenging because it is really a problem solving process. It really is a great topic for training brainstorming and logic thinking. Meanwhile, learning program-ming is by doing. Consequently, the key approach for solving problems is practice. As people say, “Practices make perfect.” Fortunately, video games have a special key feature: interactiv-ity. Interactively talking with a video game and interactively developing and ultimately playing the developed video game will engage students’ imagination and keep their attention fully.
Specif i cally, this book intends to teach Java programming through the developments of video games. That is, learning Java programming is the goal and video games are the topic. In addition, the book tries to build up software architecture for video games so that after students fi nish this book, they will be able (1) to familiarize themselves with the Java language for pro-gramming; (2) to develop a general architecture for video games; (3) to increase the ability forward analyzing problems and solving problems. Usually games are decorated with many beautiful images. In order to reduce the complexity, the book is not going to use many images, but concentrates on the technical aspects of programming.
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